Farthest Frontier

Farthest Frontier

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Pop slider
Currently 2000 is the only hard cap and then it is wide open. Can you add a 2500 and 3000 notch? Even if the game is laggy for me after 2000. At 2500 is bearable and 3000 is just a complete lag-fest for me.

After 3000 pop, i find completely unnecessary. You spend you whole time just farming to feed everyone. But, i think it would be a easy option to add to the game. Add a 2500 a 3000 notch to the slider for pop control. If you wanna go for 4000+ go for it. For us non super pc's....I think it will give a better option.

Personally, i dont think you will ever need over 2500 people. You can run 3 big cities and feed everyone. Like i said,above that you are just farming a big portion of the map to feed everyone.
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What happens if you slide it to Unlimited, get to 2500 pop, and then slide it back to 2000 ?

I assume it might just re-cap you, rather than culling 500 villagers, but I don't know :) I was curious about this myself. About to to cross 1800 pop and was curious how performance is as you get higher. I'm a bit slower now than early game but still solid overall. Combat is fine. I don't really ever run anything more than 1x speed though because I enjoy micro-ing things but it seems like the faster speeds for sure get more laggy.
amd5600x 6950XT
I would like an adjusting by 100. Tier 4 in v9.+ requires a population of 400 but the game doesn't have a limit setting at 400. Maybe would go up to 700, but I don't like load on CPU (currently at 6% with 500 population, but the less the better)

So why don't we just have a way to type in this arbitrary limit? It's not related to gameplay, just helps lesser PC with performance and everyone with wasting less electricity. Then we can type in 700 or 5000 or whatever.
Im good with a hand type amount,win win for all i say
just limit the amount of houses built, you can cap whatever pop you like that way
After 2000 I would prefer it to default to housing space as the cap.

Early gameplay, it is a part of the strategy to build enough but not too many houses due to resources. If you are at 2000 pop, the ability to build houses is no longer relevant to strategy as you can likely build as many as you want.
Originally posted by Burlokk:
just limit the amount of houses built, you can cap whatever pop you like that way

unless it has changed, housing availability does not limit immigration and births, while population cap does.
Originally posted by Michael:
Originally posted by Burlokk:
just limit the amount of houses built, you can cap whatever pop you like that way

unless it has changed, housing availability does not limit immigration and births, while population cap does.

True, I allowed some immigrants when was close to 500 (on a 500 limit gameplay set in settings), and ended up with 502 population, had to build one more house for them. So not even that limit keeps them if you agree. Just goes into red and they will be homeless and if kept that way likely death will fix the numbers, but quite harsh to do it that way.

Everytime can go into the red by accepting immigrants and not having housing for them. But not having houses limits population increase from birth events, at least past the set limit. So the set limit in settings is still essential, at least in the old v9.+ versions.
Originally posted by Michael:
Originally posted by Burlokk:
just limit the amount of houses built, you can cap whatever pop you like that way

unless it has changed, housing availability does not limit immigration and births, while population cap does.
Actually it do, perhaps not under 500 people, but when i had e.g 1700 inhabitants for 1700 vacancies that number barely changed for several years, down a bit and then up..also you can turn away immigrants and let the homeless die in the first winter.
When i decided to build a new quarter up to 2300 people, the population rather quickly gained that number.

They game dont continue to push/force you to build more houses to accommodate more people at a certain point, and im fairly sure if there are no vacancies there are no babies and the game have to wait for deaths before citizens gets pregnant.
so when you stop build houses the population stays the same more or less, and im fairly certain that is the case for low numbers too...i use this to limit my population and it works fine for me or im very lucky with the death/birth cycle and are wrong. albeit i´ve self capped at 3k, but my population have been 3k for around 15 years now.

You can just test this yourself tbh, stop build houses and turn away immigrants.
Last edited by Burlokk; 1 hour ago
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