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You can even use Custom Settings to increase or decrease resources on a map if you want to.
I didn't say anything about the maps should have all the resources.
I said that the way they were allocated is extremely hit and miss and in most cases don't make any sense.
I also mentioned trading, but if you have a map that doesn't have a proper resource allotment then you've got nothing to trade or not enough.
https://forums.crateentertainment.com/t/welcome-to-graveburg/122822
If you look at the thread I already did though I played Pacifist on it.
also, part of the intended game design is to challenge resource management and trade. if you remove that, then the game becomes less than the intended design.
Though the balance does kinda seem off. Minerals feel like they have way more impact than food. Why farm food when you can buy tons of the stuff for 1 gold per "unit" and just produce the expensive goods yourself which you can sell for a small fortune and use in your own village "for free".
I could come up with many more. That's where the rerolling of a map becomes very tiresome and really puts me off when trying to start a new game. I'm just not going to believe that people here rolled their perfect map the first time, I would imagine several rerolls were required before you found one to settle on.