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By the time you need deep mines, you should have plenty of excess laborers to run them.
With such a low output one can't run their town infinitely since
-> the attackers are still getting greater in numbers
-> your defense needs improvement hence more money
and without having like 4 infinite gold mines nearby you can't easily expand anymore at all since that would not even cover 2 normal gold mines.
The game stops beeing a game and instead work if you want to continue.
So if there isn't a reconsidering in balance for deep mine outputs... mods will have to save the game for me here.
not true. I had/have no mines and no deep mines on my map and I am
swimming in gold with 1.4 million on year 171. Deep mines were just added
and never needed. If I added a deep gold (I can't there are none on my map)
I would have like 2 million gold. Which would not help at all since I can't
spend the gold fast enough already.
simply put learn how to play better. If I can do it anyone can. I am on the toughest
map on vanquisher setting and I fond it too easy. Forget about mines there are not needed.
*Git Good* lol
On a serious note, What do you sell to the trader? I make most of my gold from selling clothing/soap/candles etc. I dont sell much food as it doesnt bring a high price usually, and I feel like my people need it more. (even if it spoils) Cheese can bring a good little chunk since I seem to swim in cheese. And, honey can do well. I keep all wax for candle making. And, once you start making beer it can bring a lot because you'll make alot if you have the honey and grain.
Anyway, set up a small field that grows nothing but flax, and as many tailors as you can. (I build 2 buildings) You can make it rich just off that.
I for one was very excited to get to that point after days of playing, and justified the amount of people needed by thinking that the output would be equal or even greater than the finite mines, and all the iron issues that have plagued me for all of the game would finally be solved... yeah, no. I immediately pulled out of that mine directly inside my town to favor an iron mine that is on the other side of a large map, which still produced quite a bit more than what was directly in town. What logic this is I will never know.
Honestly, poor decision making and bad design on the development team's part. The building is end-game for a reason.
This basically means that the deep mines should make your town self-sufficient. And that means that their output should be high enough to never needing the trader. Else, the intention of the dev is not met in the current design. Now it could be that the deep mine is very labour-intensive. Or expensive. Fine. But its output should be high enough to supply a good sized town.
Alternatively, the dev could implement that you can order specific goods and quantities in the trade hub. For a premium of course :)
Note to Garthurbrown: I would expect that a mine where heavy tools are used is more productive than a mine with light tools. Maybe not per laborer, but definitively per day.
But also, why are gold mines less productive than iron mines? This is also true in the real world.
heavy tools for deep mine are needed because it is A DEEP mine, so light tools are not enough to dig hard ground, so it is real thing. (heavy tool doesnt always mean more productive thing ,, sometimes it means harder conditions and no other way without it to do something, so it takes more labor and time to get even less, but have some)
by the way , for example if you need coal , did you know that there are infinite coal without mines ? just use trees to make coal, will be more profitable than deep mine, why does it make sense to use deep mine ?
as for me - after i decided not to use infinite resources , there is no problem
trade or get from regular mines is enough. just play more and get better strategy to get money with goods selling to get resources that you need from traders.
This is incredibly inefficient. You have to have employ villagers to cut trees, turn the trees into firewood, and two firewood get you one coal. You can only have 4 people working in a charcoal kiln at a time, so you'll need to build several.
A fully staffed deep coal mine takes 16 workers but gets you ~250 coal per yer.
4 charcoal kilns fully staffed is 16 workers get you about the same output, but that's not counting the people you are employing to chop the firewood and cut down the trees in order to get it.
The only reason to use charcoal kilns is when you don't have easy access to coal mines or deep coal mines.
ofc i got the idea, but there is always another way.
and again - trading is one of the most important things in FF , it's better to learn how to trade than try to find everything you need near the settlement, sometimes there could be a few resources with low quantity , so trading is crucial in this game
Historically many fought over mines, its so silly that in this game its better to spend the manpower into making kandles and selling through market than mining gold. LOL
At least balance it till its even.