Farthest Frontier

Farthest Frontier

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The Graveyard - undeveloped feature?
The graveyard only takes up space so I just throw it anywhere outside the city, but that feels wrong. Most cities have them in suburban areas near churches. People want to visit graveyards. They should have a certain similarity to parks. How can you insentience to have it in your city? Add desirability? Add desirability that kicks in when it levels up? Add a flat tax income on it when it's not too far off Town centre?
Viimeisin muokkaaja on VANGHART; 11.8.2023 klo 14.27
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It may depend on where you live IRL, but I know land values can be lower around cemeteries. I guess it all depends. One place I live, the cemetery was not just the "dead centre of town" it was the geographical centre. Which I quite liked.

From memory, in Cities Skylines cemeteries have a positive impact on citizens.

For FF, I take great pride in making sure my graveyards are in prominent places and that they have overwhelming desirability, with decorations everywhere. Being respectful of my dead villages is emergent game play from my perspective, with no added benefit. I spend more time beatifying these areas, over where my villagers actually live.

With crypts coming in the future, I am very interested to see what game play impacts this may have. I do like that over time the headstones in the graveyards become more elaborate over time.

I would be supportive of positive desirability impacts from graveyards. I often have a 5x5 block area in my housing zones that this would fill nicely.
Viimeisin muokkaaja on mauvbot; 11.8.2023 klo 21.41
I agree they should have a modest desirability bonus, as people don't want to travel far to see their deceased relatives. Cemeteries used to be places people used, like parks, not just dead space for the dead. It would be nice if they could tie them into the spirituality system somehow too.
I think it would be interesting if there was a bonus based on how many graves there are. It would be more symbolic than just a flat bonus on a tier 2 graveyard.

As your town grows, so does the inevitable deaths. The first generation, struggling against the earth itself to carve a living, finally giving way to the next generation. The brave soldiers who gave their lives defending what you've built. The village idiot who stood intoxicated in front of a bear.

Each death is a stepping stone, and it would be cool if the graveyard represented that with a growing bonus.
I see real appraisals pretty frequently and know that realistically property values are actually reduced near cemeteries... though in a buyer's market that can actually be a good thing... nothing is wrong with the home just people's superstition that a graveyard is.... spooky? So it'd be interesting to see if the devs would make the desirability increase or decrease... but either way it does feel like they could have more "purpose" than just burying the dead.

That said.... don't skip putting in graveyards, as-is, in the game... once the person dies their corpses spread disease and it gets exponentially worse as the labourers in charge of hauling bodies die off themselves.
We'll be getting crypts in the game in a future patch so they might be something you can work around.
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Lähetetty: 11.8.2023 klo 14.24
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