Farthest Frontier

Farthest Frontier

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Baylesian Aug 10, 2023 @ 12:30pm
To Dev's: Game Option for Wild Animals but No Bandits
Really need to this to be in game. I hate the bandits, as they just go through stonewalls like nothing. However, I would like to see still wolfs, and bears in the game.
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Showing 1-5 of 5 comments
Decker Aug 10, 2023 @ 12:47pm 
Can select them and the rarity in advanced options when you create the map.
The passive mode won't spawn bandits but you can adjust the animals still. IE the wolves and bears. If that is what you mean.
DiViNe NeKO Aug 10, 2023 @ 6:00pm 
You need to layer the walls atleast 2x min, use the stone walls to layer outside of town 3x-4x, 3x layer main gates

Bandit AI seems to target weakest gaps in walls so you need to plan it out how you build outer walls and create walled in areas around city that will protect important buildings that you dont want raided or broken, if you lose all gold GAME OVER
Buckshot Aug 10, 2023 @ 8:34pm 
This idea has been tossed around on these forums a few times already. I really hope the dev takes note and does something.
ungamer Aug 10, 2023 @ 10:39pm 
Originally posted by Decker:
Can select them and the rarity in advanced options when you create the map.
The passive mode won't spawn bandits but you can adjust the animals still. IE the wolves and bears. If that is what you mean.
at the moment it is impossible to TURN off bandits and have wild animals.
pacifist mode turns off bears wolfs and boars. (it said in the pacifist note)
yes the idea to have options to not just set difficulty of raiders and wildlife but of having option to turn on/off every parameter is already known by devs. hope to see it asap
Last edited by ungamer; Aug 10, 2023 @ 10:40pm
madracc00n Aug 12, 2023 @ 2:19am 
I mean both bandits and wild animals are just annoying they dont provide any real challenge.So why not just play on easy bandits and hard animals,on easy bandits they are not rly doing anything.
Last edited by madracc00n; Aug 12, 2023 @ 2:20am
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Date Posted: Aug 10, 2023 @ 12:30pm
Posts: 5