Farthest Frontier

Farthest Frontier

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Doc_Hotpants Jan 11, 2024 @ 8:47am
is it even possible to get rid of a raiders' camp?
so I managed to lure (apparently) all of the raiders from their camp to mine, and the towers dealt with them. Their camp was empty, and I managed to topple their tower, yet when I tried to raize their camp, my soldiers in full gear with shields and hauberks were killed from the black void by one apparent raider? And then seconds later there were a dozen new raiders, whereever they came from. When you explore the area around the camps, though, there is only ever that one camp and one tower for each raiding camp. You can't find raiders' cities or anything.

I really tried to give non-pacifist play a try, but warfare is so utterly unbalanced, it's just not fun. I'm not looking forward to the next game update when you can spend even more of your hard-earned resourced on military gear only to find out that it's still impossible to get rid of an enemy camp.

So I guess I'm back to pacifist play.
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Showing 1-15 of 15 comments
garthurbrown Jan 11, 2024 @ 9:06am 
When you kill all the raiders by drawing them away from their camp and don't destroy the camp, they respawn. I found that out the hard way.

It takes a few times playing to figure out the strategies necessary, but believe me when I say, it's definitely possible to destroy raider camps, but I'd wait till you have access to heavy weapons and plate armor unless it's one the smaller, weaker camps,
Doc_Hotpants Jan 11, 2024 @ 9:16am 
Originally posted by garthurbrown:
When you kill all the raiders by drawing them away from their camp and don't destroy the camp, they respawn. I found that out the hard way.

It takes a few times playing to figure out the strategies necessary, but believe me when I say, it's definitely possible to destroy raider camps, but I'd wait till you have access to heavy weapons and plate armor unless it's one the smaller, weaker camps,
So I suppose magic does count as unbalanced then :-)
Synopse Jan 11, 2024 @ 12:36pm 
The camps fire arrows. You need a large group of soldiers to demolish them.
garthurbrown Jan 11, 2024 @ 1:04pm 
Originally posted by Doc_Hotpants:
Originally posted by garthurbrown:
When you kill all the raiders by drawing them away from their camp and don't destroy the camp, they respawn. I found that out the hard way.

It takes a few times playing to figure out the strategies necessary, but believe me when I say, it's definitely possible to destroy raider camps, but I'd wait till you have access to heavy weapons and plate armor unless it's one the smaller, weaker camps,
So I suppose magic does count as unbalanced then :-)

Would it be more realistic if they didn't send reinforcements? I don't think so. The idea is there are outposts from whatever offscreen home base the raiders are coming from. Which they'd replenish in the real world.
rbcampslkt Jan 11, 2024 @ 3:43pm 
If you have them, take 8ish or so troops and follow them back to camp...draw out any remainders and kill them and then attack the camp....make sure your troops have armour and good weps
Doc_Hotpants Jan 13, 2024 @ 1:09am 
Originally posted by garthurbrown:
Originally posted by Doc_Hotpants:
So I suppose magic does count as unbalanced then :-)

Would it be more realistic if they didn't send reinforcements? I don't think so. The idea is there are outposts from whatever offscreen home base the raiders are coming from. Which they'd replenish in the real world.
I would agree if it took more than just a few seconds. There are no other camps within quite a distance, so "realistically", it should simply take them a bit more time.

it still feels unbalanced to me, Respawning is not reinforcements coming in.
Doc_Hotpants Jan 13, 2024 @ 1:10am 
Originally posted by rbcampslkt:
If you have them, take 8ish or so troops and follow them back to camp...draw out any remainders and kill them and then attack the camp....make sure your troops have armour and good weps
Should i ever feel the need for more warfare, I'll try with more troops, thanks. For now, i'm back to pacifist play.
HunApo Jan 13, 2024 @ 4:16pm 
Never had problem with camps even in hardest difficulty.
Send out 10-12 soldiers with basic gear (shield, hide coat, basic weapons)
Pull out the soldiers from the tower range, get rid of them then kill the tower and camp.
1-2 soldiers will die, depending on your micro management of the wounded, but thats all it takes.

p.s.
Having a temple with relics help immensively, especially the one that grants extra armor for shield and hide coat (Tusk of the Autumn Boar: Shields and Hide Coats provide +4 Armor.)
Last edited by HunApo; Jan 13, 2024 @ 4:18pm
Doc_Hotpants Jan 14, 2024 @ 1:18am 
Originally posted by HunApo:
Never had problem with camps even in hardest difficulty.
Send out 10-12 soldiers with basic gear (shield, hide coat, basic weapons)
Pull out the soldiers from the tower range, get rid of them then kill the tower and camp.
1-2 soldiers will die, depending on your micro management of the wounded, but thats all it takes.

p.s.
Having a temple with relics help immensively, especially the one that grants extra armor for shield and hide coat (Tusk of the Autumn Boar: Shields and Hide Coats provide +4 Armor.)
I suppose you're better at the game than I am. Firstly, I do not enjoy warfare in city builders, and secondly, military is expensive. I'm quite good at balancing everything in pacifist mode, and I have set up my current city so that towers cover every inch of the complete wall, several barracks, some towers and barracks upgraded. This setup is helping mitigate damage from invading raiders. They now try to raid me with 120 raiders, lose 1/2 or 3/4 of them, then leave without taking anything.

However, I tried to get rid of that camp in the early game, thinking that would help. But I didn't have the money to support the manpower. However, it really shouldn't take 10-12 soldiers in the early game to simply get rid of the camp if the tower is already gone imo.

What I'm arguing is that the raiders' forces and the money, manpower and resources it takes to even have 9 soldiers and 50 guards is not balanced. Like, at all. But again, it might just be me being bad at the game.
Furin Jan 14, 2024 @ 3:06am 
8 soldiers with plate and halberds are enough to kill off your run off the mill camp. Anything before that needs a bit of micro.
loriaw Jan 14, 2024 @ 3:13am 
Originally posted by Doc_Hotpants:
so I managed to lure (apparently) all of the raiders from their camp to mine, and the towers dealt with them. Their camp was empty, and I managed to topple their tower, yet when I tried to raize their camp, my soldiers in full gear with shields and hauberks were killed from the black void by one apparent raider? And then seconds later there were a dozen new raiders, whereever they came from. When you explore the area around the camps, though, there is only ever that one camp and one tower for each raiding camp. You can't find raiders' cities or anything.

I really tried to give non-pacifist play a try, but warfare is so utterly unbalanced, it's just not fun. I'm not looking forward to the next game update when you can spend even more of your hard-earned resourced on military gear only to find out that it's still impossible to get rid of an enemy camp.

So I guess I'm back to pacifist play.

I tend to pretty much agree with this. There is a good bit more balancing needed before I will go back to the warfare side. Trying to keep your peeps happy with a bare minimum just so you can eke out a few more troops isn't actually fun.

I'd be quite happy with a medium ground of dealing with pesky wildlife and no raiders but even that requires a bit more balance that I'm not sure is intended (ie wolves would not be a problem unless there were nice fat calves for them to snack on ... typically when humans move into their territory they move away unless the humans bring something beneficial to the table such as a steady food supply lol). Given that this is a survival game I'm ok with taking some liberties though as far as what is dangerous/what isn't. But, if I have bears, wolves, and ornery bacon I also have to have raiders that honestly should be able to be removed from the gene pool by even a small group of outraged citizens ... armed to the teeth or not.

I generally tend to play pacifist mode to allow for the money and resources needed for troops even though I'm not building any. I don't even bother with towers for now but my play is geared towards funding them and balancing that against the town/citizens' needs so that if/when a more nuanced bunch of raiders/camps comes along I won't have to completely change my basic strategy.
HunApo Jan 14, 2024 @ 11:22am 
Originally posted by Doc_Hotpants:
Originally posted by HunApo:
Never had problem with camps even in hardest difficulty.
Send out 10-12 soldiers with basic gear (shield, hide coat, basic weapons)
Pull out the soldiers from the tower range, get rid of them then kill the tower and camp.
1-2 soldiers will die, depending on your micro management of the wounded, but thats all it takes.

p.s.
Having a temple with relics help immensively, especially the one that grants extra armor for shield and hide coat (Tusk of the Autumn Boar: Shields and Hide Coats provide +4 Armor.)
I suppose you're better at the game than I am. Firstly, I do not enjoy warfare in city builders, and secondly, military is expensive. I'm quite good at balancing everything in pacifist mode, and I have set up my current city so that towers cover every inch of the complete wall, several barracks, some towers and barracks upgraded. This setup is helping mitigate damage from invading raiders. They now try to raid me with 120 raiders, lose 1/2 or 3/4 of them, then leave without taking anything.

However, I tried to get rid of that camp in the early game, thinking that would help. But I didn't have the money to support the manpower. However, it really shouldn't take 10-12 soldiers in the early game to simply get rid of the camp if the tower is already gone imo.

What I'm arguing is that the raiders' forces and the money, manpower and resources it takes to even have 9 soldiers and 50 guards is not balanced. Like, at all. But again, it might just be me being bad at the game.

You dont have to rush them, like i said, 10-12 soliders easily gets rid of them and if you play pacifist mode, thats literally all you need, a full barrack worth of soldiers. which is not that much upkeep.
Furin Jan 14, 2024 @ 5:26pm 
When you click attack the camp (building) manually the soldiers will ignore raiders that attack them, better to put a flag slightly behind the camp and the soldiers will target towers, camp and raiders on their own.
Doc_Hotpants Jan 15, 2024 @ 10:56am 
Originally posted by Furin:
When you click attack the camp (building) manually the soldiers will ignore raiders that attack them, better to put a flag slightly behind the camp and the soldiers will target towers, camp and raiders on their own.
Thanks for the tip! This is actually helpful (and I'm not being ironic here).

If I return to my game with the raiders, I'll try this. But I've pretty much decided that I'm not into the whole raider mechanics of the game. Maybe after the next patch, but I'm afraid it'll be worse when the raiders don't just break a wall but can wreck half your city with the new weapons.
Doc_Hotpants Jan 15, 2024 @ 10:58am 
Originally posted by loriaw:
Originally posted by Doc_Hotpants:
so I managed to lure (apparently) all of the raiders from their camp to mine, and the towers dealt with them. Their camp was empty, and I managed to topple their tower, yet when I tried to raize their camp, my soldiers in full gear with shields and hauberks were killed from the black void by one apparent raider? And then seconds later there were a dozen new raiders, whereever they came from. When you explore the area around the camps, though, there is only ever that one camp and one tower for each raiding camp. You can't find raiders' cities or anything.

I really tried to give non-pacifist play a try, but warfare is so utterly unbalanced, it's just not fun. I'm not looking forward to the next game update when you can spend even more of your hard-earned resourced on military gear only to find out that it's still impossible to get rid of an enemy camp.

So I guess I'm back to pacifist play.

I tend to pretty much agree with this. There is a good bit more balancing needed before I will go back to the warfare side. Trying to keep your peeps happy with a bare minimum just so you can eke out a few more troops isn't actually fun.

I'd be quite happy with a medium ground of dealing with pesky wildlife and no raiders but even that requires a bit more balance that I'm not sure is intended (ie wolves would not be a problem unless there were nice fat calves for them to snack on ... typically when humans move into their territory they move away unless the humans bring something beneficial to the table such as a steady food supply lol). Given that this is a survival game I'm ok with taking some liberties though as far as what is dangerous/what isn't. But, if I have bears, wolves, and ornery bacon I also have to have raiders that honestly should be able to be removed from the gene pool by even a small group of outraged citizens ... armed to the teeth or not.

I generally tend to play pacifist mode to allow for the money and resources needed for troops even though I'm not building any. I don't even bother with towers for now but my play is geared towards funding them and balancing that against the town/citizens' needs so that if/when a more nuanced bunch of raiders/camps comes along I won't have to completely change my basic strategy.
I really tried to give the non-pacifist game a chance but I'm just not into it. I'd rather spend the money and resources on reaching 125% or higher desirability (125% being the max I've achieved so far).
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Date Posted: Jan 11, 2024 @ 8:47am
Posts: 15