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It takes a few times playing to figure out the strategies necessary, but believe me when I say, it's definitely possible to destroy raider camps, but I'd wait till you have access to heavy weapons and plate armor unless it's one the smaller, weaker camps,
Would it be more realistic if they didn't send reinforcements? I don't think so. The idea is there are outposts from whatever offscreen home base the raiders are coming from. Which they'd replenish in the real world.
it still feels unbalanced to me, Respawning is not reinforcements coming in.
Send out 10-12 soldiers with basic gear (shield, hide coat, basic weapons)
Pull out the soldiers from the tower range, get rid of them then kill the tower and camp.
1-2 soldiers will die, depending on your micro management of the wounded, but thats all it takes.
p.s.
Having a temple with relics help immensively, especially the one that grants extra armor for shield and hide coat (Tusk of the Autumn Boar: Shields and Hide Coats provide +4 Armor.)
However, I tried to get rid of that camp in the early game, thinking that would help. But I didn't have the money to support the manpower. However, it really shouldn't take 10-12 soldiers in the early game to simply get rid of the camp if the tower is already gone imo.
What I'm arguing is that the raiders' forces and the money, manpower and resources it takes to even have 9 soldiers and 50 guards is not balanced. Like, at all. But again, it might just be me being bad at the game.
I tend to pretty much agree with this. There is a good bit more balancing needed before I will go back to the warfare side. Trying to keep your peeps happy with a bare minimum just so you can eke out a few more troops isn't actually fun.
I'd be quite happy with a medium ground of dealing with pesky wildlife and no raiders but even that requires a bit more balance that I'm not sure is intended (ie wolves would not be a problem unless there were nice fat calves for them to snack on ... typically when humans move into their territory they move away unless the humans bring something beneficial to the table such as a steady food supply lol). Given that this is a survival game I'm ok with taking some liberties though as far as what is dangerous/what isn't. But, if I have bears, wolves, and ornery bacon I also have to have raiders that honestly should be able to be removed from the gene pool by even a small group of outraged citizens ... armed to the teeth or not.
I generally tend to play pacifist mode to allow for the money and resources needed for troops even though I'm not building any. I don't even bother with towers for now but my play is geared towards funding them and balancing that against the town/citizens' needs so that if/when a more nuanced bunch of raiders/camps comes along I won't have to completely change my basic strategy.
You dont have to rush them, like i said, 10-12 soliders easily gets rid of them and if you play pacifist mode, thats literally all you need, a full barrack worth of soldiers. which is not that much upkeep.
If I return to my game with the raiders, I'll try this. But I've pretty much decided that I'm not into the whole raider mechanics of the game. Maybe after the next patch, but I'm afraid it'll be worse when the raiders don't just break a wall but can wreck half your city with the new weapons.