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My assumption is that labourers should take them to the healer, assuming they are available. However sometimes the wounds are to bad for the villager to be saved.
However, it seems to be that no worker stops a current task. That's why other workers "ignore" the wounded.
Not having wounded being rescued is an indicator not having enough workers.
As a workaround, having enough workers solve the issue.
To do that, you need:
1) Add code that check for the closest unit.
2) Add code that stops the current task, return it to the task list and replace it with the new task.
3) Add code that prevents that this task is not replaced by another priority task to prevent swinging between different priority tasks.
4) Revisit new and existing code related to task managemend to make sure that it is handled most efficiently.
5) Check for bugs that unintentionally were added by changing and expanding the code.
6) Get player feedback by someone else who don't like the new approach and start from 1) again.
another solution for the smoking rooms created more than necessary to compensate for these travel but ultimately have periods of inactivity on each one.
agriculture if I put 10 fields next to each other with 2 farmers each I have 20 farmers who work well, if I put fields far away I must have 2 or 3 more farmers who will stay 10 seconds per field and a lot of time on the roads.
I find it a shame since the start of the game that even if you want to make big cities and you know how to micro-manage your storage and prod, you will always have maximum distance limits respected otherwise you will lose too much production and worker to road.
So maybe all of this is off topic. for the healers yes my wounded die practically all the time
EVERY city builder has this issue, because it is the core of the problem on how to find an optimal layout for cities.
if the smoking room you could select in which building he has the right to go and look for resources.
the same for farmers. therefore for the workers, have a table of tasks in progress or those which have a possibility of arrival and choose which ones have priority and the number of people assigned. it will not necessarily save the injured as even if it is the main priority and he chooses a worker too far away, so yes in this case added on the table to choose the closest worker or not and to drop the objects , they already do it in other situations
Only worker would need such a thing, if at all.
To me, it sounds very complicated to solve the simple issue of not having enough workforce.
We will see what future updates will bring.