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In the game the best way for pelts are upgraded hunters. You can build such a hunter anywhere (or put the work area anywhere), no deer required :). I have usually at least 4-5 hunters upgraded for 600-700 ppl who will only lay traps to get hides, no hunting :). At this point they do not matter that much for food anymore and I use them purely as trappers then. Barns are much better for meat and milk/cheese as food, not so much for hides (they only support there).
Leather aprons possibly, but leather armour just wasn't a thing. There are some cuirasses of cuire bouilli but they were never very common and treated in such way that they didn't resemble normal leather at all being rigid. Leather certainly wasn't used as a padding behind mail or plate armour either (which is presumably why its needed for Hauberks and Plate in game): this was done by having multiple layers (typically quilted) of wool, flax, or other textiles. The trope of leather jackets being used as light armour is almost 100% a modern fantasy without basis in real history.
But historical realism is not the main point here. It's that hides are overly necessary in the game compared to the ability to produce it, and it's a "tier 1" resource which increases in importance with progression. My 5 upgraded hunters with traps can't cope with 450 villagers without even trying to make armour or books. I don't find it great fun that hunter-gather resources you start getting on day 1 of year 1 are what is limiting my mines, foundries, and armouries from making stuff. No other resource in the game works like that.
Just build another Barn/Coop and then Split the Livestock Herd and send however many you want from Heard A to create the new Herd B.
I agree with Zephyr on the upgraded Hunter.
I haven't and won't upgrade them all. I just have several upgraded.
I actually discovered the 'Pelt Increase' when I upgraded the first Hunter I upgraded.
I have an outpost way out on the fringe of the Fog where there are several Wolf Dens where Bears spawn also. I built a Tower out there and two Hunters. After upgrading one of the Hunters I saw a noticeable Spike in Pelts and with only One Trap. I plan to increase Traps there soon.
I Recommend looking around for Wolf Dens, then building a Tower close by making sure the Dens are within the Tower's Circle. During construction, some Builders will be Killed. It can take some time to finally get the tower setup BUT once you do, you have a running supply of Meat and Hides.
I also recommend first building Two Hunters somewhere else, then Move them both and then start the construction of the Tower. This way, at least the Builders will have more protection while building. Then once the two Builders and Tower are setup, upgrade one of the Hunters.
Just my .02 :)
5 basic hunters are more then enough to supply 2x cobbler and 2x shirts buildings producing at full speed, then the trader will take the tons of surplus you create.
I'm at year 80 or so, town tier 4 houses as well, 600+ people and im selling like 400 skins a year to keep space in my storages.
Make sure you have tools, hunter use tools to butcher/skin the animals. As i said don't upgrade hunters, shooting a deer gives meat, tallow and hides, setting traps waste a lot of time that the hunter could kill a deer.
Another thing, deer spawns with 6+ deers can fully suply 2 hunter cabins. So add more hunters per deer spot if possible, in a fullgrown forest 5+ will do, in open fields you need atleast 6+ per spot.
So my hunters all have tools, and I've reduced the number of traps they have. Still no improvement. However they're wasting a lot of time: 20% idle, 30% meeting basic needs, 15% transferring good, and only 35% actually working... I've placed my lodges closeish to the deer, within spitting distance of a temporary shelter and a well. I'm guessing that's not a good way to do it?
with 1 then ideal distance is half the circle away from the spot
with 2 then ideal distance is ateast a full circle away from the spot.
circle = the hunters work area circle
- Dont use temp shelters, their only for mines and logging camps.
- Build a well near the hunter cabin(s)
- don't want them to walk for food/firewood, then build a cart building and build a market near your hunters cabin(s)
Smokehouses and laborers will haul meat from hunters to smokehouses/storages. Smokehouses and storages build them in your city where ever you want them.
But you just need enough arrows, bows and tools. basic hunter cabin is fine no upgrade needed.
Wtf is a gamberson?
The wolf den needs to be carefully protected and not cleared. It is an important source of leather as your population grows into the thousands.
*Gambeson
It was a hugely common, relatively cheap, medieval armour made of layers of padded linen, cotton, or wool quilted together. Image a duvet, fill each of the "pockets" with as much textile as you can, stitch it all tightly, and shape it as a jacket. The lighter versions could be worn underneath chainmail to provide some cushioning effect against the percussive effects of heavy blows, and the thicker ones as standalone armour which provides moderately good protection against cuts and lighter thrusts.
As for the actual topic of the thread, I started a new settlement and this time hunting is giving me an insane amount of resources. Even at 400 pop I'm getting more than half my food from meat, and more hides than I know what to do with. Having lots of deer spawned close to my village, and so cutting down on commute time, made a huge difference. I think in my first game I was unlucky by just how little hunting there was.
A good thing to do is build a barn ASAP, in any playtrough.
Meh, it's a big investment: the animals can be pricey (or it can take a long time if you don't request them), the barn itself requires tons of planks at a time when they're in short supply, and it eats into your food supply. If hunting is plentiful, barns can be delayed IMO. I'd go so far as to say it's one of the very few buildings in the game which is optional.
Early game it's optional, late game it's a must have, 2+ of them atleast. Meat is the most common food, out of the 4 types you need to upgrade your houses. A barn also produces milk witch you can turn into cheese, it will become your number 2 food type. So a barn actually meets half your food varity.
Food and wood for barn is a 1 time thing, 3 cows makes a baby every year, so you dont really need to buy 10/20 cows, just 3 or 4 to start, that's why you want to build a barn asap. At a farm field that does flax and hay, now you can make clothing and supply your barn for low cost/upkeep.
At 650+ people and 8+ deerspots whit 2 hunter each, they can't keep up with meat demand.