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Everthing works as intended.
Sounds like you are having bugs.
Are you using mods?
Have you tried verify files in steam?
peas>clover>turnips
carrots>maintenance>turnips
peas>clover>turnips
Buckwheat does wonders for weeds. Try to cycle in one Buckwheat before or after a crop that does very little for weed reduction.
Clover is for fertility, at +3 per clover, so have clover after crops (like cabbage) that decrease fertility 2+ points.
The + - aspect of each crop tells you if the crop will either increase or decrease fertility, so look at that stat first, then if you want a crop that decreases fertility, right after it plant clover to make up for the fertility loss.
Sometimes it's necessary (especially with new fields) to have just a clover rotation if fertility is really low. So with a new/lower fertility field, I will start with Maintenance/Clover/Clover or Clover/Maintenance/Clover or even Peas/Maintenance/Clover if I really need the food-crop early on a new field. You will likely not have a full harvest (there will be losses) when the field isn't rock free/fertile, but something is better than nothing when you have people to feed. Peas and Beans give +1 to fertility, so on a new field you can do either in between clover to increase fertility as well as feed your people.
*Side Note: Fertility is also increased by allowing Livestock to Graze over crop fields, but you Will lose some of the crops.*
Also, pay attention to Heat/Frost Resistance. Plant crops that have Low Heat Resistance early/first in the season and High Frost Resistance later in the season - that way you'll minimize (as much as possible) on crop losses. Understanding the Environment you're in is important - if you're in an area that is prone to Drought, take note of the crop's Drought Resistance too, and plant early before it gets Hot to minimize crop loss.
Hope this Helps! :)
Do you have any tips for wheat farming ?
I have no weed or rocks but still very low fertility on wheat
Make 3 fields and stagger the rotation so 2 are growing grain and one is being maintained in any given year.
Farming really isnt hard to figure out. Across the 3 year rotation you need to account for just a few things. 1st you need to have at least one work period in the lineup to get rid of rocks and purge diseases (I prefer to have 2). 2nd, you need to balance all your choices so you maintain a net positive fertility impact...wheat is a -5, so you cant just grow wheat all the time or your field quickly goes barren. Instead, you do like I said above, which gives you -5 from one wheat, -2 from 1 buckwheat, and +9 from 3 clovers, making a net value of +2 across the whole cycle, it's even balanced by year so that the -5 from the wheat is offset by +6 from clover before the next buckwheat harvest, then the -2 from buckwheat gets eaten by another +3 before the wheat gets planted, so you always plant at peak fertility. Eventually, over many decades, this will gradually raise the fertility in the field on its own, but when suplemented with compost or other methods it can go much faster. 3rd, you need to look at the frost or heat tolerance of each crop...crops with high cold tolerance get planted first thing in the growing season, while crops with high heat tolerance should go in the summer.
If you're trying to make fields in a place with bad base fertility, run clover/clover/work for 3 or 4 years before you begin planting crops. By then the base fertility should be much improved. especially if you graze your livestock there too.
IDK the values for grain production off the top of my head, 3 fields is more than enough for all the bread you can eat, but I know when i do my 3 fields of beans/root veg rotation i get 4 harvests of ~2.1k food each from 3 12x12 fields once they get going good, and never have to worry about fertility again
Also protip: 1 field running work/clover/work, clover/flax, clover/flax is enough to feed 1 fully manned weaver's workshop. Clothes make good sale goods.
I would work on establishing higher fertility levels first before trying to go into wheat/rye regularly. Once you get fertility 70+ or higher, it will be easier to maintain fertility with a little strategic farming/crop selection. I'm not sure what the fertility level is on the field in question, but if you can afford to not have any food crops/low food crops for several seasons, it would really help in establishing the fertile field for long term farming. Perhaps something like this, which I have done with new fields:
1st: Clover/Maintenance/Clover
2nd: Peas/Clover/Maintenance
3rd: Clover/Maintenance/Peas
I know you don't really need the Maintenance, due to your not having Rockiness (which is what Maintenance deals with) BUT at the same time you do NOT want to Repeat Crops Back to Back, because the more this is done you risk your field developing Disease. So, with that in mind you'll always want to have 'other' crops in between the ones you actually want, preferably crops beneficial to the soil/field overall.
Wheat is a bit tricky, as it offers literally No weed suppression at all and it negatively impacts fertility the most (-6%), then Rye and Leeks (-5%), then cabbage (-4%). Depending on your Environment, if you need Grain take a look at both Wheat and Rye and choose according to the weather for your map and choose the one that would tolerate best your map's weather conditions for the time of year you'll be planting.
If you need a grain, be sure to get clover in Before and After. For example, if you wanted wheat/rye in Season 1, make sure clover is the last crop of season 3, and then also plant a crop of clover after wheat/rye in the season 1 in order to combat the fertility loss. Then depending on your field's fertility situation maybe plant peas/beans or clover again at the start of season 2 to further help replenish fertility.
Just be sure to look at how the crop you want to grow impacts fertility, if it decreases fertility by -6% (like wheat) then you're going to have to make up for it later/after with crops that provide increases to fertility (like clover, peas or beans).
Hope this Helps! :)