Farthest Frontier

Farthest Frontier

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KO Jun 10, 2024 @ 4:54pm
Dying of exposure in big towns
Hello, I'm playing a medium map and my current town spans towards the edges of east-west. I have stockyards with building materials in them spread across so builders won't take too much time to get them.

I noticed though that whenever I do a building spree, in that year's winter, 10s of people keep dying from exposure. From observing them, they have 0 warmth from firewood. What;s happening from my guess is that their homes are very far from the build sites and they couldn't reach it before they die. This is within the city and not a separate remote village.

So maybe it would be nice to have these builders or workers be able to bunk in other people's houses, kind of like a temporary shelter to weather the cold.
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Showing 1-9 of 9 comments
adobo Jun 10, 2024 @ 6:56pm 
There's a building thats literally called the temporary shelter and they're used exactly the way you describe. They're stocked by wagons with food and firewood.
LadyMiska Jun 10, 2024 @ 7:18pm 
Originally posted by KO:
Hello, I'm playing a medium map and my current town spans towards the edges of east-west. I have stockyards with building materials in them spread across so builders won't take too much time to get them.

I noticed though that whenever I do a building spree, in that year's winter, 10s of people keep dying from exposure. From observing them, they have 0 warmth from firewood. What;s happening from my guess is that their homes are very far from the build sites and they couldn't reach it before they die. This is within the city and not a separate remote village.

So maybe it would be nice to have these builders or workers be able to bunk in other people's houses, kind of like a temporary shelter to weather the cold.

You can find the Temporary Shelter in the Housing Section just under the Regular (house) Shelter.
Vrighty Jun 11, 2024 @ 1:53am 
Well, if he has a big town. He probably have workers close by. It would be nice if the game uses those workers. and not sending workers fromt he opposite side of the map.

and yes, a temp shelter can fix this issue for now.
Last edited by Vrighty; Jun 11, 2024 @ 6:00am
KO Jun 11, 2024 @ 4:10am 
Originally posted by Vrighty:
Well, if he has a big town. He probably have workers close by. It would be ncie if the game uses those workers. and not sending workers fromt he opposite side of the map.

and yes, a temp shelter can fix this issue for now.

Yes I'm kind of having to resort to using temporary shelters now to address the issue. It just ruins the town aesthetics and I'm sure the temp housing is meant for faraway places outside of town like a mine because of its architectural design.
LadyMiska Jun 14, 2024 @ 4:28pm 
One more thing I forgot to mention in my previous post.

I have this issue from time to time in my own town and do have several Temp Shelters in different areas to help mitigate 'death from exposure'.

Also, something I often forget, from time to time it might be a good idea to Pause the Game, then go into your Professions Panel and FIRE everyone from their jobs. Run the game for 10 seconds, then Pause and Refill the Professions list. Supposedly doing this will then assign workers to jobs closer to their homes.

Does it work?

I think it does Something because I've seen a decrease in 'exposure deaths' since doing this 'professions reset' the last time. It is probably time to 'reset professions again' if you start to see an uptick of 'exposure deaths' if you also have plenty of firewood to last the winter.
Vrighty Jun 16, 2024 @ 1:31am 
Originally posted by LadyMiska:
One more thing I forgot to mention in my previous post.

I have this issue from time to time in my own town and do have several Temp Shelters in different areas to help mitigate 'death from exposure'.

Also, something I often forget, from time to time it might be a good idea to Pause the Game, then go into your Professions Panel and FIRE everyone from their jobs. Run the game for 10 seconds, then Pause and Refill the Professions list. Supposedly doing this will then assign workers to jobs closer to their homes.

Does it work?

I think it does Something because I've seen a decrease in 'exposure deaths' since doing this 'professions reset' the last time. It is probably time to 'reset professions again' if you start to see an uptick of 'exposure deaths' if you also have plenty of firewood to last the winter.

Nice workaround!! Might work... but at the moment i am unable to open my own game. After trying to load it for 30min i check how much ram it was using. It was at 8gb +
KO Jun 16, 2024 @ 8:49am 
Originally posted by LadyMiska:
One more thing I forgot to mention in my previous post.

I have this issue from time to time in my own town and do have several Temp Shelters in different areas to help mitigate 'death from exposure'.

Also, something I often forget, from time to time it might be a good idea to Pause the Game, then go into your Professions Panel and FIRE everyone from their jobs. Run the game for 10 seconds, then Pause and Refill the Professions list. Supposedly doing this will then assign workers to jobs closer to their homes.

Does it work?

I think it does Something because I've seen a decrease in 'exposure deaths' since doing this 'professions reset' the last time. It is probably time to 'reset professions again' if you start to see an uptick of 'exposure deaths' if you also have plenty of firewood to last the winter.

I'll definitely try this.
LadyMiska Jun 16, 2024 @ 9:51am 
Originally posted by Vrighty:
Originally posted by LadyMiska:
One more thing I forgot to mention in my previous post.

I have this issue from time to time in my own town and do have several Temp Shelters in different areas to help mitigate 'death from exposure'.

Also, something I often forget, from time to time it might be a good idea to Pause the Game, then go into your Professions Panel and FIRE everyone from their jobs. Run the game for 10 seconds, then Pause and Refill the Professions list. Supposedly doing this will then assign workers to jobs closer to their homes.

Does it work?

I think it does Something because I've seen a decrease in 'exposure deaths' since doing this 'professions reset' the last time. It is probably time to 'reset professions again' if you start to see an uptick of 'exposure deaths' if you also have plenty of firewood to last the winter.

Nice workaround!! Might work... but at the moment i am unable to open my own game. After trying to load it for 30min i check how much ram it was using. It was at 8gb +

I'm sorry to hear you're having such issues. Sounds like we both really need the 0.9.3 patch.

Speaking of RAM, I haven't checked in awhile to measure how much RAM is being used when loading the game, but also I've been thinking about VRAM (Video Random Access Memory) and wondering if that is part of the issue.

I have noticed while playing, when bringing up Windows Game Mode screen (WindowsKey+G) in the Performance Box that over 76% of VRAM was in use. For a graphics intensive game, such as FF, I would imagine that this is probably not an outlandish reading; however, I am looking into possibly adjusting my system settings for this soon to see if that helps with Load Times. I really want to wait to start fiddling around until after I see what patch 0.9.3 does, but if I grow impatient, I think adjusting VRAM is my next step to see if that does anything to minimize Load Times.

Here is an article on VRAM that explains what it is and how to adjust it, in case you or anyone else is interested:

https://helpdeskgeek.com/windows-11/how-to-increase-dedicated-vram-in-windows-11/
LadyMiska Jun 16, 2024 @ 9:58am 
Originally posted by KO:
Originally posted by LadyMiska:
One more thing I forgot to mention in my previous post.

I have this issue from time to time in my own town and do have several Temp Shelters in different areas to help mitigate 'death from exposure'.

Also, something I often forget, from time to time it might be a good idea to Pause the Game, then go into your Professions Panel and FIRE everyone from their jobs. Run the game for 10 seconds, then Pause and Refill the Professions list. Supposedly doing this will then assign workers to jobs closer to their homes.

Does it work?

I think it does Something because I've seen a decrease in 'exposure deaths' since doing this 'professions reset' the last time. It is probably time to 'reset professions again' if you start to see an uptick of 'exposure deaths' if you also have plenty of firewood to last the winter.

I'll definitely try this.

Let me know how it works for you. :)
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Date Posted: Jun 10, 2024 @ 4:54pm
Posts: 9