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2. When you build a production building then workers are assigned automatically. As for trees, etc, initially you use the Harvest (H) or Clear (C) icons to select these and then your villagers will start to gather them. Once you get work camps then the workers in those will automatically cut trees, gather stone and when upgraded they'll plant new trees as well.
3. Of course your markets should have these things available for housing. They're needed to upgrade your housing to the next tier. Make sure all your housing is covered by markets' working areas since they gather in your income from them. If a house isn't within that area they won't be earning you any income.
4. Can't far as I know. It just happens. Just have to put it back up to x3 again.
5. You can see food consumption in your annual reports. And no, only meat/fish count as proteins. You also have grain, dairy, etc. They could live on just bread and veggies, but to upgrade housing you need more different food types each time.
2: I don't think so the best practice is to only assign resources to gather when you absolutely need them, or else keep them fairly limited in scope. Then when there is a resource that you absolutely need like stone you can select it and make priority, But I admit this process could be improved upon.
3: The only way to increase your tax base is by building more houses in market areas, and leveling them up. In the early game it's easiest to build houses as fast as you can keep them fully stocked. But as soon as you can upgrade them you should. Other than that, you just have to build fewer money consuming things, until you can afford them. Sometimes selling excess pottery can pay for two or three more labor intensive services (if you find the right buyer.)
4: I think that's just a DEV thing that they need to fix.
5: Food is all about diversity, over time your hunting lodges and gathering huts will drop to zero as your village grows, you can wither change their gathering areas or build new ones. (I personally prefer building new ones (easier to keep track of)) But Near the end game you should strive to have a variety of food types. It seems to help your villagers avoid scurvy but is also a requirement for the higher tier houses. Additionally, if a blight or other environmental disaster affects your city you are more resilient to the effects.
-Diversity prevents collapse!
Additionally I want the DEVS to implement total positive or negative fertility rates based on farm crops.
Madea Fleecesteeler I did not read your responses before answering my own, but it seems like we have a lot of similar or complementary ideas! Keep up the good work, I like your style!