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However, I've found that if you try different sizes of land to flatten, then you get better results. For example, if you're building a wall and you have a hole in between two wall pieces, flatten three squares- the one that won't take a wall and the two, non-walled, neighbors on either side of the desired wall. It may take more than once. Smaller sections seem to work better.
I wouldnt be surprised if any of your settlements, picked at random even, would provide the same user errors.
Anyways, try to spend more time learning the game and mechanics before blaming a system you dont understand and probably never will understand; on that thought, maybe just try something else ^^
Uh........................................... no?
They addressed USER made errors that happen when you manipulate land and screw up the path finding to an excessive amount which make villagers and raiders do weird things. Again, USER errors. If you keep designing a broken settlement, don't blame it on anything besides yourself.
A lot of you design the worst possible "mountain" fortress with no real plausibility of functioning, then freak out when your 1x1 "pathway" up some obscure 90 degree angle mountain doesn't pan out correctly. Got news for you, it wouldnt function IRL for a settlement - and guess what, it doesn't in game either.
Mate, you sound mightily angry and entitled. I don't think the devs would appreciate your tone. In fact, go over to their forums, you'll find they are quite approachable about this specific issue. They ask people for their saves to investigate the issues, because unlike you, they acknowledge that it is an issue. If you sent people that have problems over there instead of needlessly bashing them, we might actually get somewhere with eventually fixing all the pathing bugs.
As a side note, don't assume you know anything about other peoples playstyles, what they did or didn't do in the world they have this issue in. Maybe they did do something that breaks pathfinding, maybe they didn't.
your arguments are offtopic, and thx for your fake concerns
lmao, USER errors?
"you did something with the tools in game that we (the devs) gave you and it's YOUR fault they don't work"
The amount of people defending the flaws of this half baked early access game is insane.
If it doesn't work out the first time then look at how it has changed based on what you have done. You can do it!!! (Waterboy)
By the by. This is not a bug or a flaw. This is a playability issue. Players are not always capable of understanding in-game issues. This is an issue for the dev.'s. A good game takes into account the average capacity of the average player. Does playability apply to this issue? Not for me.
To my man trying to walk villagers over mountains on the daily to work, what are you doing?
Build the following on the other side of the mountain. A market, basic well, root cellar, school, doctor, and tower (maybe first to cover for other builders) and eventually the pole and other amenities BECAUSE you are interested in being there. I recommend a few fields to feed and gainfully occupy the residents. So, this will require a road at first. Think about building around the mountain if you can't be patient enough with the leveling tool.
(Pro tip - More than one leveling is sometimes required). Otherwise, build a road around to your new community. Guess what will eventually happen... the community will only need to send carts with that oh so valuable ore that you want villagers to carry over the mountain. Then maybe there is room for more town building on the other side of the mountain. Hmm, and then and then and then.
So, back to the issue at hand. I've had carts, people and cavalry roll up and down mountains no problem. Pathing will reroute them until you figure it out and fix it. Or come here and say otherwise.
So, be patient. Look for solutions in game as well as here. This discussion group has provided a lot of help to me.