Farthest Frontier

Farthest Frontier

View Stats:
Terrain manipulation and building on mountains
flattening doesnt work well for roads in this game, it almost impossible to build a mountain town with good paths and roads reaching it. Even though u can build houses over hills, you cannot build roads connecting them. İ built a village over a mountain but it was painful to watch, my villagers couldnt reach any building from short routes, they were climbing and running around town like they are inside some kind of invisible maze, My guess is pathfinding system is too poor for these workers so they try to find most smooooothest path to reach their destination. and that was mostly longest route. they cant even climb 10 degree slope and because of this issue mountain towns are totally frustrating to build. İ hope this problem is adressed in further updates. I love this game and want to be able to build vertically in future without hurting my brain.:meepfail::steamthumbsup:
< >
Showing 1-14 of 14 comments
railrunner130 Dec 10, 2023 @ 6:16am 
I know the developers have addressed this once. I think you're right.

However, I've found that if you try different sizes of land to flatten, then you get better results. For example, if you're building a wall and you have a hole in between two wall pieces, flatten three squares- the one that won't take a wall and the two, non-walled, neighbors on either side of the desired wall. It may take more than once. Smaller sections seem to work better.
jexadox Dec 10, 2023 @ 3:50pm 
I also find i flatten repeatedly, and the spot you start with is the height it wants to pull from. Repeatedly flattening different sizes and areas you can smooth things out, or work to pull the land up to a specific height.
asapa Dec 14, 2023 @ 3:07pm 
Path finding and terrain flattening is fine, it's an user error with how you designed it. Also fine is placing roads, again, user error with how you flattened / placed them or did not place them.

I wouldnt be surprised if any of your settlements, picked at random even, would provide the same user errors.

Anyways, try to spend more time learning the game and mechanics before blaming a system you dont understand and probably never will understand; on that thought, maybe just try something else ^^
asapa Dec 14, 2023 @ 3:08pm 
Originally posted by railrunner130:
I know the developers have addressed this once. I think you're right.

Uh........................................... no?

They addressed USER made errors that happen when you manipulate land and screw up the path finding to an excessive amount which make villagers and raiders do weird things. Again, USER errors. If you keep designing a broken settlement, don't blame it on anything besides yourself.

A lot of you design the worst possible "mountain" fortress with no real plausibility of functioning, then freak out when your 1x1 "pathway" up some obscure 90 degree angle mountain doesn't pan out correctly. Got news for you, it wouldnt function IRL for a settlement - and guess what, it doesn't in game either.
Last edited by asapa; Dec 14, 2023 @ 3:14pm
onebunchmugen Dec 22, 2023 @ 11:37am 
i've been a city builder like 25 years . I must be a fokking moron to miss your point :steamfacepalm:. Thanks for the tips.:steamthumbsup:
BigBadAss33 Dec 22, 2023 @ 1:43pm 
Watch TACTI-CAT videos on Youtube.. That gut is the master at land sculpting!!! IMO The FIDDLESTICKS Build is an awesome guide at how to terraform.
onebunchmugen Dec 23, 2023 @ 6:56am 
Originally posted by BigBadAss33:
Watch TACTI-CAT videos on Youtube.. That gut is the master at land sculpting!!! IMO The FIDDLESTICKS Build is an awesome guide at how to terraform.
thank you i will check that out,
Clockwork Dwarf Jul 21, 2024 @ 10:04am 
Originally posted by asapa:
Originally posted by railrunner130:
I know the developers have addressed this once. I think you're right.

Uh........................................... no?

They addressed USER made errors that happen when you manipulate land and screw up the path finding to an excessive amount which make villagers and raiders do weird things. Again, USER errors. If you keep designing a broken settlement, don't blame it on anything besides yourself.

A lot of you design the worst possible "mountain" fortress with no real plausibility of functioning, then freak out when your 1x1 "pathway" up some obscure 90 degree angle mountain doesn't pan out correctly. Got news for you, it wouldnt function IRL for a settlement - and guess what, it doesn't in game either.

Mate, you sound mightily angry and entitled. I don't think the devs would appreciate your tone. In fact, go over to their forums, you'll find they are quite approachable about this specific issue. They ask people for their saves to investigate the issues, because unlike you, they acknowledge that it is an issue. If you sent people that have problems over there instead of needlessly bashing them, we might actually get somewhere with eventually fixing all the pathing bugs.

As a side note, don't assume you know anything about other peoples playstyles, what they did or didn't do in the world they have this issue in. Maybe they did do something that breaks pathfinding, maybe they didn't.
SgtScum Jul 21, 2024 @ 11:45am 
The flattening tool takes some getting used to but it does work. I find doing small patches over a grid flatten much better than one huge patch.
onebunchmugen Jul 21, 2024 @ 11:49am 
@clockwork dwarf only mods are fixing the problem right now, and you are reading whole discusiion wrong.
your arguments are offtopic, and thx for your fake concerns
Last edited by onebunchmugen; Jul 21, 2024 @ 11:49am
onebunchmugen Jul 21, 2024 @ 11:52am 
using flattening is like trying to empty ocean with spoon. There are losts of good terraforming tools created by modding community and they do the job efficiently. case is closed for me. Modding community has solved the problem ages ago so this topic is closed now
SgtScum Jul 21, 2024 @ 11:57am 
True. Mods do more or less 'fix' the default tools behavior.
MΛRCUS HΞLIUS Jul 21, 2024 @ 3:04pm 
Originally posted by asapa:
Originally posted by railrunner130:
I know the developers have addressed this once. I think you're right.

Uh........................................... no?

They addressed USER made errors that happen when you manipulate land and screw up the path finding to an excessive amount which make villagers and raiders do weird things. Again, USER errors. If you keep designing a broken settlement, don't blame it on anything besides yourself.

A lot of you design the worst possible "mountain" fortress with no real plausibility of functioning, then freak out when your 1x1 "pathway" up some obscure 90 degree angle mountain doesn't pan out correctly. Got news for you, it wouldnt function IRL for a settlement - and guess what, it doesn't in game either.

lmao, USER errors?
"you did something with the tools in game that we (the devs) gave you and it's YOUR fault they don't work"
The amount of people defending the flaws of this half baked early access game is insane.
chef Jul 22, 2024 @ 9:43am 
I have had zero issues building mines, towers surrounded by walls and gates, secondary housing (for mines), basic wells, etc. on top of mountains.. If you observe an issue, analyze why it is happening, in the game, based on the game play. Use the tools provided to you by the devs, insert patience and try to be the person you want to be when posting.
If it doesn't work out the first time then look at how it has changed based on what you have done. You can do it!!! (Waterboy)
By the by. This is not a bug or a flaw. This is a playability issue. Players are not always capable of understanding in-game issues. This is an issue for the dev.'s. A good game takes into account the average capacity of the average player. Does playability apply to this issue? Not for me.
To my man trying to walk villagers over mountains on the daily to work, what are you doing?
Build the following on the other side of the mountain. A market, basic well, root cellar, school, doctor, and tower (maybe first to cover for other builders) and eventually the pole and other amenities BECAUSE you are interested in being there. I recommend a few fields to feed and gainfully occupy the residents. So, this will require a road at first. Think about building around the mountain if you can't be patient enough with the leveling tool.
(Pro tip - More than one leveling is sometimes required). Otherwise, build a road around to your new community. Guess what will eventually happen... the community will only need to send carts with that oh so valuable ore that you want villagers to carry over the mountain. Then maybe there is room for more town building on the other side of the mountain. Hmm, and then and then and then.
So, back to the issue at hand. I've had carts, people and cavalry roll up and down mountains no problem. Pathing will reroute them until you figure it out and fix it. Or come here and say otherwise.
So, be patient. Look for solutions in game as well as here. This discussion group has provided a lot of help to me.
Last edited by chef; Jul 23, 2024 @ 8:27am
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Dec 10, 2023 @ 5:59am
Posts: 14