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You can have 1-2 hunters for one spot of deer and if they are all killed they will regenerate
Without such dowscaled meat production to the current degree hunting is without question the BEST overall early economy building that is easily asble to provide enough food until late in the game. Barns were not even needed in earlier game versions except for the cheese- money manufacture.
Anyway, the reason they were nerfed is if you don't mind a bit of micromanagement, you can do a cycle like this: Set up a couple orchards. After the harvest season, move the arbororists to their own hunter cabin and overlay them all on a herd of deer. Clear out the deer until the next orchard season, then move them back to arbororists. The deer will respawn, the raw meat will get cycled out of villager diet, so no scurvy. No need to smoke.
You could average something like 600 food per villager. Along with the hides and tallow. And plenty of vitamic C.
I must be one of the few people who don't actually like using barns all that much. Cattle give low amount of hides compared to trappers and it is easy to bloat food sources with vegetable farms.
TRAPPERS????
OMG!!! Mind Blown!!!
Tier 2 hunter cabins allow you to place up to 4 traps. The trapped animals only give a small amount of meat, but gives the most hides compared to deer and cattle. You can place them anywhere there are trees. And I think water gives a bonus, too. So they don't require any present deer/boars to function.
This is useful, because villagers are constantly wearing out jackets and shoes. And armor requires a lot of hides. Personally, I prefer the higher amount of hides compared to a lot of barns. Though I typically do still end up with a barn or two just because it is fun to have moo cows in your village.
Perhaps the devs want that in some circumstances there are chances of severe setback... The game is generally easy and mostly weather effects, plant sickness and such can safely be ignored. They are there but they do not threaten the settlement in the slightest when there has been some basic preparation.
I did not have a drought in the new version yet, so perhpas then there is a chance that villagers might actually die due to weatther/adverse conditions/starvation. Without the player being able toi do that much about it... .
I like the game as it is but sometimes I think the survival element could be more pronounced.
I never stacked hunters before because it was unneccessary and not great for your settlement to have that many people assigned for hunting anyways.
I don't see this being an issue, honestly. Just learn how to play the game correctly.