Farthest Frontier

Farthest Frontier

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Lowell Dec 9, 2023 @ 12:14am
Hunting no good anymore
Animals just disappear...people start starving. The hunting is set way too low and doesn't provide enough meat. before you get to the Barn level. Also maps do not seem to have as many resources. Nerf'ed too much.
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Showing 1-15 of 16 comments
Zephyr Dec 9, 2023 @ 1:09am 
Originally posted by Lowell:
Animals just disappear...people start starving. The hunting is set way too low and doesn't provide enough meat. before you get to the Barn level. Also maps do not seem to have as many resources. Nerf'ed too much.
No in my opinion. I think it is quite perfect. Now fishing and hunting are finally equals for food production and you are forced to use farming and other food sources earlier. Hunting also provides other valuable and necessary resources for your town besides meat.

You can have 1-2 hunters for one spot of deer and if they are all killed they will regenerate

Without such dowscaled meat production to the current degree hunting is without question the BEST overall early economy building that is easily asble to provide enough food until late in the game. Barns were not even needed in earlier game versions except for the cheese- money manufacture.
Last edited by Zephyr; Dec 9, 2023 @ 1:10am
Matthew Dec 9, 2023 @ 2:32am 
I suspect a lot of people have very inefficient farm set ups, and so rely on hunters as a crutch. Before the patch, I'd only typically only have 1 hunter for a very long time. They use arrows, too much meat causes scurvy. They really aren't needed once you learn how to farm properly.

Anyway, the reason they were nerfed is if you don't mind a bit of micromanagement, you can do a cycle like this: Set up a couple orchards. After the harvest season, move the arbororists to their own hunter cabin and overlay them all on a herd of deer. Clear out the deer until the next orchard season, then move them back to arbororists. The deer will respawn, the raw meat will get cycled out of villager diet, so no scurvy. No need to smoke.

You could average something like 600 food per villager. Along with the hides and tallow. And plenty of vitamic C.

I must be one of the few people who don't actually like using barns all that much. Cattle give low amount of hides compared to trappers and it is easy to bloat food sources with vegetable farms.
BigBadAss33 Dec 9, 2023 @ 3:40am 
Originally posted by Matthew:
I suspect a lot of people have very inefficient farm set ups, and so rely on hunters as a crutch. Before the patch, I'd only typically only have 1 hunter for a very long time. They use arrows, too much meat causes scurvy. They really aren't needed once you learn how to farm properly.

Anyway, the reason they were nerfed is if you don't mind a bit of micromanagement, you can do a cycle like this: Set up a couple orchards. After the harvest season, move the arbororists to their own hunter cabin and overlay them all on a herd of deer. Clear out the deer until the next orchard season, then move them back to arbororists. The deer will respawn, the raw meat will get cycled out of villager diet, so no scurvy. No need to smoke.

You could average something like 600 food per villager. Along with the hides and tallow. And plenty of vitamic C.

I must be one of the few people who don't actually like using barns all that much. Cattle give low amount of hides compared to trappers and it is easy to bloat food sources with vegetable farms.

TRAPPERS????
Zephyr Dec 9, 2023 @ 4:44am 
Originally posted by BigBadAss33:
Originally posted by Matthew:
I suspect a lot of people have very inefficient farm set ups, and so rely on hunters as a crutch. Before the patch, I'd only typically only have 1 hunter for a very long time. They use arrows, too much meat causes scurvy. They really aren't needed once you learn how to farm properly.

Anyway, the reason they were nerfed is if you don't mind a bit of micromanagement, you can do a cycle like this: Set up a couple orchards. After the harvest season, move the arbororists to their own hunter cabin and overlay them all on a herd of deer. Clear out the deer until the next orchard season, then move them back to arbororists. The deer will respawn, the raw meat will get cycled out of villager diet, so no scurvy. No need to smoke.

You could average something like 600 food per villager. Along with the hides and tallow. And plenty of vitamic C.

I must be one of the few people who don't actually like using barns all that much. Cattle give low amount of hides compared to trappers and it is easy to bloat food sources with vegetable farms.

TRAPPERS????
Upgraded hunters for setting up traps producing hides>>>meat.
BigBadAss33 Dec 9, 2023 @ 5:00am 
Originally posted by Zephyr:
Originally posted by BigBadAss33:

TRAPPERS????
Upgraded hunters for setting up traps producing hides>>>meat.


OMG!!! Mind Blown!!!
Lowell Dec 9, 2023 @ 9:39pm 
This is the first era, no fruit trees or barns for raising animals. Have 86 citizens 100 homes, good sized village with all era one resources going fine, was building up stuff before era two upgrade. Two farms new just starting. Then I got a notice a Drought was coming, I thought no biggie I have six hunters all at their own spawn points, three gathers and two fishing small lakes. Then after a minute homes complained of no meat, food went to zero. I looked at all spawn points and found all animals had gone off the map.
Matthew Dec 9, 2023 @ 10:17pm 
Originally posted by BigBadAss33:
TRAPPERS????

Tier 2 hunter cabins allow you to place up to 4 traps. The trapped animals only give a small amount of meat, but gives the most hides compared to deer and cattle. You can place them anywhere there are trees. And I think water gives a bonus, too. So they don't require any present deer/boars to function.

This is useful, because villagers are constantly wearing out jackets and shoes. And armor requires a lot of hides. Personally, I prefer the higher amount of hides compared to a lot of barns. Though I typically do still end up with a barn or two just because it is fun to have moo cows in your village.
Lowell Dec 9, 2023 @ 11:36pm 
Yeah traps come later. I've been playing quite some time, many maps played past level 4. Over 300 hours playtime, so I can tell something isn't right. Maybe the condition of Drought took all hunting animals off the game map when triggered? I saved the game, even let it play for some time to see if the wild game would pop back in. Not sure what it is. I do think lowering the meat intake from hunting is a tad too much. First time I have had this issue.
Zephyr Dec 10, 2023 @ 3:48am 
Originally posted by Lowell:
Yeah traps come later. I've been playing quite some time, many maps played past level 4. Over 300 hours playtime, so I can tell something isn't right. Maybe the condition of Drought took all hunting animals off the game map when triggered? I saved the game, even let it play for some time to see if the wild game would pop back in. Not sure what it is. I do think lowering the meat intake from hunting is a tad too much. First time I have had this issue.
Perhaps you really had some kind of bug then.I have 150 ppl an 4 hunters on two deer spots + three fishermen. And each1-2 years I go boar hunting. No issues, the meat is just right compared to the fish. With all the other resources you get hunters are still most important.

Perhaps the devs want that in some circumstances there are chances of severe setback... The game is generally easy and mostly weather effects, plant sickness and such can safely be ignored. They are there but they do not threaten the settlement in the slightest when there has been some basic preparation.

I did not have a drought in the new version yet, so perhpas then there is a chance that villagers might actually die due to weatther/adverse conditions/starvation. Without the player being able toi do that much about it... .

I like the game as it is but sometimes I think the survival element could be more pronounced.
Crusader Dec 10, 2023 @ 4:13pm 
It is the map seed. Try purchasing food through trading it is luck of the roll.
ClanRanald Dec 12, 2023 @ 11:56am 
I don't think it's coincidence, but I always enclose my prime hunting grounds with fences. Later on I'll through an arborist in there, but I keep it full of trees and bushes and the deer population never goes down or moves away. I'll often have 5 or 6 of them around the map which provide quite a bit of meat and hides throughout the game
xerxes0 Dec 12, 2023 @ 1:21pm 
Originally posted by Zephyr:
Originally posted by Lowell:
Animals just disappear...people start starving. The hunting is set way too low and doesn't provide enough meat. before you get to the Barn level. Also maps do not seem to have as many resources. Nerf'ed too much.
No in my opinion. I think it is quite perfect. Now fishing and hunting are finally equals for food production and you are forced to use farming and other food sources earlier. Hunting also provides other valuable and necessary resources for your town besides meat.

You can have 1-2 hunters for one spot of deer and if they are all killed they will regenerate

Without such dowscaled meat production to the current degree hunting is without question the BEST overall early economy building that is easily asble to provide enough food until late in the game. Barns were not even needed in earlier game versions except for the cheese- money manufacture.
I agree, it was way too easy too much meat from hunting. Now use hunting to get pelts, and farming to fed the main population.
Lowell Dec 12, 2023 @ 9:53pm 
If the spawn points still have an eleven, six or five...they will still spawn. Just as soon as the Drought started...all wild animals cleared the map. That is not a map seed issue or bad meat numbers...it's a bug.
asapa Dec 14, 2023 @ 3:02pm 
Played after coming back from a 5 or 6 month break, I have no issues feeding my settlement and no issues with hunters.

I never stacked hunters before because it was unneccessary and not great for your settlement to have that many people assigned for hunting anyways.

I don't see this being an issue, honestly. Just learn how to play the game correctly.
Lowell Dec 14, 2023 @ 9:53pm 
Three hunters are too many? All wild animals went off map as soon as a Drought started, even boars, wolves, all the deer. I have been beyond level 4 many times played more than 300 hours. The Drought condition triggered something on that map. I have even let the saved game play for five more years out and the animals never came back. I've started a new map but have moved on to other game mod projects for a bit.
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Date Posted: Dec 9, 2023 @ 12:14am
Posts: 16