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And devs said WAY BACK in August last year:
"A popular request is churches. You may have already read some of our thoughts (and prayers) on this one, but ultimately the initial implementation of spiritual buildings has come down to development time. If we do spiritual buildings, we think they should come with some sort of mechanic, and not just be a barebones entertainment or desirability option.
There is also a question of what form these buildings should take. For some, the answer is obviously a church. Maybe some sort of quaint, wooden church as seen in most of the small New England towns. But wait, is the game set in the Colonial period, should it be a big medieval cathedral instead? What about a Norse temple? Maybe it’s not set in a real time period at all?
Where the game is set is something we’ve largely left for the player to decide. Players should have the freedom, while crafting their own charming town out of the wilderness and watching their people get mauled by bears, to imagine the details of the setting as they see fit.
So when it comes to religion, we’re not sure that a church is necessarily the obvious answer. It could be interesting and allow for more creative player agency, to explore a system where you get to choose deities who could confer different favors upon your town. Or who knows, maybe when the friendly traveling merchant, Scorv Egdenor the Butcher was in town, he’s secretly whispered to those willing to listen about the glorious return of RAVAGER!
Whatever we do for this category of buildings though, we’ll want to make sure it’s another fun and engaging mechanic that adds a meaningful layer to the gameplay, rather than rushing something in just to say we have it in the game."
https://forums.crateentertainment.com/t/the-state-of-early-access-update-01/117311/1
How about a wizard tower then? Get a wiz to move in and he helps with weather, raids, etc. ... yes? No?
One of the first things built in a new borough is a church...
There are villages where I live that have more churches than pubs!
At the very centre of every person's life, living in the middle ages, was their faith.
The law and governance was tied so closely to the church (in Europe at least) that they were practically one and the same...
It would make a lot of sense to be able to build a wooden church ether at tier 1 or at least tier 2. (maybe something akin to a Scandinavian wooden stave church)
That is why we get so many "where are the churches?" posts...
The thing is though this is not a new borough and while the game does have a middle age feel its more closely related to just before the middle ages when tribes were still prevalent. Again to point out Christianity was primarily a forced upon faith back then, many people were not willful Christian. Back then Pagan refereed to anyone not belonging to the Roman Catholic church. Conversion to Christianity was almost Nazi style during certain historical events. It would be more accurate to have Crusaders attempting to convert your settlement to Christianity through force.
Kind of like the theater is now?
But we are not starting as a tribe of dark age pagans... The lore even states that this game is about starting a new town as a kind of break away faction from an established kingdom with lords, taxes and laws... Our people are building from the ground up, but we are not 'teching up through the ages' nor are we discovering faith, when implemented, the faith system will be another need our pops have, like comfort, food variety and entertainment.
Actually that is a misconception crusades took place well into the medieval times, forced conversion was often done by sword, threatening lives and stealing the land and homes of those who did not conform. History is a two sided sword. Often what your taught is a puffy cloud of reality. No the church was not everything. There were plenty of areas that did not convert but were forced to throughout the medieval times. In all honesty using the word dark age only shows a lack of knowledge in the subject. The Dark Ages refers to a period of stagnation when things were absolute in every aspect of life. Progress was nearly at a stand still. That is the only thing that dark ages define.
The distinction between a hamlet and village is whether or not a church is present. This would be a tier 1 building (and is in many comparable games).
As for mechanic, how about giving villagers faith? So they fight animals better, do their jobs a little faster, swing their swords harder, etc.