Farthest Frontier

Farthest Frontier

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Capt Cliff May 23, 2023 @ 9:00am
Church and Castle!
The game needs a church and a castle or it's NOT a Medieval Age game! Maybe it's LOTR's?
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Showing 1-13 of 13 comments
It's not a medieval age game; it's a fantasy world that has colonial/medieval themes.

And devs said WAY BACK in August last year:

"A popular request is churches. You may have already read some of our thoughts (and prayers) on this one, but ultimately the initial implementation of spiritual buildings has come down to development time. If we do spiritual buildings, we think they should come with some sort of mechanic, and not just be a barebones entertainment or desirability option.

There is also a question of what form these buildings should take. For some, the answer is obviously a church. Maybe some sort of quaint, wooden church as seen in most of the small New England towns. But wait, is the game set in the Colonial period, should it be a big medieval cathedral instead? What about a Norse temple? Maybe it’s not set in a real time period at all?

Where the game is set is something we’ve largely left for the player to decide. Players should have the freedom, while crafting their own charming town out of the wilderness and watching their people get mauled by bears, to imagine the details of the setting as they see fit.

So when it comes to religion, we’re not sure that a church is necessarily the obvious answer. It could be interesting and allow for more creative player agency, to explore a system where you get to choose deities who could confer different favors upon your town. Or who knows, maybe when the friendly traveling merchant, Scorv Egdenor the Butcher was in town, he’s secretly whispered to those willing to listen about the glorious return of RAVAGER!

Whatever we do for this category of buildings though, we’ll want to make sure it’s another fun and engaging mechanic that adds a meaningful layer to the gameplay, rather than rushing something in just to say we have it in the game."

https://forums.crateentertainment.com/t/the-state-of-early-access-update-01/117311/1
MΛRCUS HΞLIUS May 23, 2023 @ 12:47pm 
Yeah I mentioned this a few months ago, fingers crossed we get Workshop support, or at least some good modders that can add in a bunch of cool buildings. I would be happy with just a dozen more buildings that are decoration only...
Capt Cliff May 24, 2023 @ 9:42am 
Originally posted by MedeaFleecestealer:
It's not a medieval age game; it's a fantasy world that has colonial/medieval themes.

How about a wizard tower then? Get a wiz to move in and he helps with weather, raids, etc. ... yes? No?
Dragon Crisis Core May 24, 2023 @ 11:03am 
A church would be somewhat out of place in a new settlement, churches were a somewhat high class place often involved in political affairs in medevil times, they were more found in larger areas and considered to be wealthy. Often a center of social activity. They would likely not be found until an area is well established. Paganism on the other hand would be more prevalent in far out areas such as what the game represents. The crusades and other events like it in history are why churches became so widespread but these were often forced upon areas.
Last edited by Dragon Crisis Core; May 24, 2023 @ 11:05am
lowend873 May 24, 2023 @ 3:39pm 
Another day, another church post.
MΛRCUS HΞLIUS May 24, 2023 @ 9:22pm 
Originally posted by Dragon Crisis Core:
A church would be somewhat out of place in a new settlement, churches were a somewhat high class place often involved in political affairs in medevil times, they were more found in larger areas and considered to be wealthy. Often a center of social activity. They would likely not be found until an area is well established. Paganism on the other hand would be more prevalent in far out areas such as what the game represents. The crusades and other events like it in history are why churches became so widespread but these were often forced upon areas.

One of the first things built in a new borough is a church...
There are villages where I live that have more churches than pubs!
At the very centre of every person's life, living in the middle ages, was their faith.
The law and governance was tied so closely to the church (in Europe at least) that they were practically one and the same...

It would make a lot of sense to be able to build a wooden church ether at tier 1 or at least tier 2. (maybe something akin to a Scandinavian wooden stave church)

That is why we get so many "where are the churches?" posts...
Last edited by MΛRCUS HΞLIUS; May 24, 2023 @ 9:33pm
Dragon Crisis Core May 24, 2023 @ 10:53pm 
Originally posted by MΛRCUS HΞLIUS:
Originally posted by Dragon Crisis Core:
A church would be somewhat out of place in a new settlement, churches were a somewhat high class place often involved in political affairs in medevil times, they were more found in larger areas and considered to be wealthy. Often a center of social activity. They would likely not be found until an area is well established. Paganism on the other hand would be more prevalent in far out areas such as what the game represents. The crusades and other events like it in history are why churches became so widespread but these were often forced upon areas.

One of the first things built in a new borough is a church...
There are villages where I live that have more churches than pubs!
At the very centre of every person's life, living in the middle ages, was their faith.
The law and governance was tied so closely to the church (in Europe at least) that they were practically one and the same...

It would make a lot of sense to be able to build a wooden church ether at tier 1 or at least tier 2. (maybe something akin to a Scandinavian wooden stave church)

That is why we get so many "where are the churches?" posts...

The thing is though this is not a new borough and while the game does have a middle age feel its more closely related to just before the middle ages when tribes were still prevalent. Again to point out Christianity was primarily a forced upon faith back then, many people were not willful Christian. Back then Pagan refereed to anyone not belonging to the Roman Catholic church. Conversion to Christianity was almost Nazi style during certain historical events. It would be more accurate to have Crusaders attempting to convert your settlement to Christianity through force.
cyrus May 25, 2023 @ 10:59am 
Originally posted by MedeaFleecestealer:
It's not a medieval age game; it's a fantasy world that has colonial/medieval themes.

And devs said WAY BACK in August last year:

" If we do spiritual buildings, we think they should come with some sort of mechanic, and not just be a barebones entertainment or desirability option.

Kind of like the theater is now?
SimpleSiren May 25, 2023 @ 1:20pm 
There will be mods
MΛRCUS HΞLIUS May 25, 2023 @ 2:28pm 
Originally posted by Dragon Crisis Core:
Originally posted by MΛRCUS HΞLIUS:

One of the first things built in a new borough is a church...
There are villages where I live that have more churches than pubs!
At the very centre of every person's life, living in the middle ages, was their faith.
The law and governance was tied so closely to the church (in Europe at least) that they were practically one and the same...

It would make a lot of sense to be able to build a wooden church ether at tier 1 or at least tier 2. (maybe something akin to a Scandinavian wooden stave church)

That is why we get so many "where are the churches?" posts...

The thing is though this is not a new borough and while the game does have a middle age feel its more closely related to just before the middle ages when tribes were still prevalent. Again to point out Christianity was primarily a forced upon faith back then, many people were not willful Christian. Back then Pagan refereed to anyone not belonging to the Roman Catholic church. Conversion to Christianity was almost Nazi style during certain historical events. It would be more accurate to have Crusaders attempting to convert your settlement to Christianity through force.

But we are not starting as a tribe of dark age pagans... The lore even states that this game is about starting a new town as a kind of break away faction from an established kingdom with lords, taxes and laws... Our people are building from the ground up, but we are not 'teching up through the ages' nor are we discovering faith, when implemented, the faith system will be another need our pops have, like comfort, food variety and entertainment.
Dragon Crisis Core May 25, 2023 @ 4:29pm 
Originally posted by MΛRCUS HΞLIUS:
Originally posted by Dragon Crisis Core:

The thing is though this is not a new borough and while the game does have a middle age feel its more closely related to just before the middle ages when tribes were still prevalent. Again to point out Christianity was primarily a forced upon faith back then, many people were not willful Christian. Back then Pagan refereed to anyone not belonging to the Roman Catholic church. Conversion to Christianity was almost Nazi style during certain historical events. It would be more accurate to have Crusaders attempting to convert your settlement to Christianity through force.

But we are not starting as a tribe of dark age pagans... The lore even states that this game is about starting a new town as a kind of break away faction from an established kingdom with lords, taxes and laws... Our people are building from the ground up, but we are not 'teching up through the ages' nor are we discovering faith, when implemented, the faith system will be another need our pops have, like comfort, food variety and entertainment.

Actually that is a misconception crusades took place well into the medieval times, forced conversion was often done by sword, threatening lives and stealing the land and homes of those who did not conform. History is a two sided sword. Often what your taught is a puffy cloud of reality. No the church was not everything. There were plenty of areas that did not convert but were forced to throughout the medieval times. In all honesty using the word dark age only shows a lack of knowledge in the subject. The Dark Ages refers to a period of stagnation when things were absolute in every aspect of life. Progress was nearly at a stand still. That is the only thing that dark ages define.
Last edited by Dragon Crisis Core; May 25, 2023 @ 4:29pm
garthurbrown May 27, 2023 @ 4:02am 
Originally posted by Dragon Crisis Core:
A church would be somewhat out of place in a new settlement, churches were a somewhat high class place often involved in political affairs in medevil times, they were more found in larger areas and considered to be wealthy. Often a center of social activity. They would likely not be found until an area is well established. Paganism on the other hand would be more prevalent in far out areas such as what the game represents. The crusades and other events like it in history are why churches became so widespread but these were often forced upon areas.

The distinction between a hamlet and village is whether or not a church is present. This would be a tier 1 building (and is in many comparable games).
KO May 28, 2023 @ 5:39am 
It should definitely be designed as a european medieval church. The current buildings all point to european designs and feel.

As for mechanic, how about giving villagers faith? So they fight animals better, do their jobs a little faster, swing their swords harder, etc.
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Date Posted: May 23, 2023 @ 9:00am
Posts: 13