Farthest Frontier

Farthest Frontier

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Rooster Mar 22, 2023 @ 7:01pm
I refuse to mod
This game bears no resemblance to the posted artwork. I've never got past the starter to mid game let alone the the end game. It always seems to come to halt as soon as you clothe the people.I've never experienced a city builder with so many adversities and I've played most of them.I would keep trying but it's like masochism and has become boring.Time for the developers to stop bragging about it's capabilities and make it more enjoyable.
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Showing 1-15 of 28 comments
Furniture Maker Mar 22, 2023 @ 7:08pm 
This is not a finished game - it is in early release.
MΛRCUS HΞLIUS Mar 22, 2023 @ 11:27pm 
I found it perfectly enjoyable, not sure what you mean by 'come to a halt after clothing your people'.
MedeaFleecestealer Mar 22, 2023 @ 11:28pm 
It's called artist's impression and is about 5-6 years old so of course things may have changed since it was created.

Don't know what you mean by come to a halt when you clothe villagers.
Rooster Mar 22, 2023 @ 11:34pm 
I mean that when I get to the weaver the game seems to come to a halt.I've waited and waited for advancement but it never seems to progress.
MedeaFleecestealer Mar 22, 2023 @ 11:55pm 
You won't advance if you're not providing the things your villagers need to upgrade their housing which in turn will allow you to upgrade the town centre to the next level and unlock new buildings.

https://www.farthestfrontier.com/guide/

Also make sure you didn't turn off auto upgrading - top right of the screen. Houses won't upgrade if that's off.
Last edited by MedeaFleecestealer; Mar 23, 2023 @ 12:19am
Furin Mar 23, 2023 @ 1:42am 
It's fine man, don't mod, play whenever it feels right for you!
42 Mar 23, 2023 @ 10:19am 
I don't use mods. Played >200h with fun. Why do people today just refuse to think....
Jeffus Maximus Mar 23, 2023 @ 12:05pm 
I'm at my third time to hit 1,000 people. It's not hard. Aggravating at times, but not hard.

The good: It's a beautiful game and a great time waster. Fun take on city builders. Has come a long way since early release started.

The bad: The broken mechanics are REALLY broken, and some of them the Devs - who are often pretty toxic and lame - seem happy to have broken. Better Dev attitude would make for a better game, but it is what it is. Once it hits full release it should be greatly improved, and then modders can take it to its full potential, which there is a lot of in this game.
kcpknight Mar 23, 2023 @ 12:07pm 
I don't use any mods either and have played over 400 hours with most of my towns getting to the current max of 1000 people. I am not sure what "end game" you are looking for, as far as I know there is no final goal to reach you just build until you want to move on. Not everyone plays our cities to over 1000 year with millions in gold, but my current city is over 200 game years with around 750 people. I am currently just trying new things in the game just to see what happens, and I think it is fun.
MΛRCUS HΞLIUS Mar 23, 2023 @ 12:57pm 
Originally posted by Jeffus Maximus:
I'm at my third time to hit 1,000 people. It's not hard. Aggravating at times, but not hard.

The good: It's a beautiful game and a great time waster. Fun take on city builders. Has come a long way since early release started.

The bad: The broken mechanics are REALLY broken, and some of them the Devs - who are often pretty toxic and lame - seem happy to have broken. Better Dev attitude would make for a better game, but it is what it is. Once it hits full release it should be greatly improved, and then modders can take it to its full potential, which there is a lot of in this game.

How can you even get to 1000 pop without the game becoming a slideshow?
JacEEEBABY Mar 23, 2023 @ 1:31pm 
where the mods i don't see this on the workshop page?
Originally posted by JacEEEBABY:
where the mods i don't see this on the workshop page?

Not in Workshop, Nexus most likely.
powbam Mar 23, 2023 @ 1:53pm 
Originally posted by Jeffus Maximus:
I'm at my third time to hit 1,000 people. It's not hard. Aggravating at times, but not hard.

The good: It's a beautiful game and a great time waster. Fun take on city builders. Has come a long way since early release started.

The bad: The broken mechanics are REALLY broken, and some of them the Devs - who are often pretty toxic and lame - seem happy to have broken. Better Dev attitude would make for a better game, but it is what it is. Once it hits full release it should be greatly improved, and then modders can take it to its full potential, which there is a lot of in this game.

There's a pretty big difference between being toxic and not taking crap from a**holes. Perhaps one day you'll figure out how to discern the difference.
Jeffus Maximus Mar 23, 2023 @ 2:14pm 
Originally posted by powbam:
Originally posted by Jeffus Maximus:
I'm at my third time to hit 1,000 people. It's not hard. Aggravating at times, but not hard.

The good: It's a beautiful game and a great time waster. Fun take on city builders. Has come a long way since early release started.

The bad: The broken mechanics are REALLY broken, and some of them the Devs - who are often pretty toxic and lame - seem happy to have broken. Better Dev attitude would make for a better game, but it is what it is. Once it hits full release it should be greatly improved, and then modders can take it to its full potential, which there is a lot of in this game.

There's a pretty big difference between being toxic and not taking crap from a**holes. Perhaps one day you'll figure out how to discern the difference.

Aww. Do you need a hug? :(
Jeffus Maximus Mar 23, 2023 @ 2:16pm 
Originally posted by MΛRCUS HΞLIUS:
Originally posted by Jeffus Maximus:
I'm at my third time to hit 1,000 people. It's not hard. Aggravating at times, but not hard.

The good: It's a beautiful game and a great time waster. Fun take on city builders. Has come a long way since early release started.

The bad: The broken mechanics are REALLY broken, and some of them the Devs - who are often pretty toxic and lame - seem happy to have broken. Better Dev attitude would make for a better game, but it is what it is. Once it hits full release it should be greatly improved, and then modders can take it to its full potential, which there is a lot of in this game.

How can you even get to 1000 pop without the game becoming a slideshow?

FPS drops to about 20 by the time I get to 1,000 pop but it's still playable on my desktop. The simulation does start to fail around 800, and you can't count on workers all accomplishing their tasks as well, but it's doable. Hopefully they'll be able to optimize it as time goes on so it runs better.
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Date Posted: Mar 22, 2023 @ 7:01pm
Posts: 28