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In fact, I had so many people being intoxicated that I demolished my bars. The decrease is revenue is more then compensated by the increased productivity of not having fights or villagers passing out. And for happiness, my theater is enough to give max happiness.
Tell us of your time in a medieval outpost with nothing to do.
1. Pause Game
2. Select the villager that is drunk fighting
3. Send them to the barracks and place down the combat flag, soldiers will either kill or wound drunken maniac problem solved
I have never had a drunk one or a fight ever. So if you don't keep your people happy then don't complain about a rampaging mechanic. Happy people wil never fight or get drunk.
That is completely untrue, the city i am working on is 245 ppl, all in large houses, full happiness with all their needs met. The happy people are the ones spending coin to get wasted.
Pubs are a great way to generate extra gold for your city get around 80-100 gold per pub and have tons of miners that are not that happy spending all time in a mine shaft so they go drinkin :)
The pub gives me about 300 gold a year. Given the drop in productivity of all my industries and the revenue I get from selling the beer to the merchant, the pub does not really generate that much money.
If we go for realism: in every army, if you are drunk during an attack, you go to jail (or worse).
I swear I've read this same exact post before... like a year ago.