安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
But I know the problem you are talking about and have sen it. The food system might need working on because with a pop of 50, 3 farms, 2 forages, and 2 hunters my food sits around 3 or 4 and will not get more. Even when the pop gets up to 100 these same food sources show that I am keeping the same amount.
There is no real way of working out how much food you have and the amount it adds to your stocks. I have had over 1000 smoked meat, 800 smoked fish and close to 1000 of each veg and a random amount of berries fruit and nuts and the counter shows I have a couple of months. It makes no sense. We need to be able to know how many of each item it takes to contribute to a month of food. eg. 200 s meat will add a month.
All that matters is the spoil rate. The reason you are never getting more than 3 or 4 months of food supply is because the majority of food types will spoil less than a year. You aren't intended to hoard food, you only need enough to not starve. Anything more just rots and it is a waste of labor.
Click on the food icon on the top UI bar. It will open a graph. That will give you a better idea of your food situation. If the orange bar is high, then you are producing food just left to rot.
Sometimes food stores will fluctuate depending on growing and harvesting cycles and spoil rates, but as long as the green bar is above the blue bar your people aren't starving. Ideally, if you have a wide variety of foods, it is less spiky. For example, berries harvest early, peaches in summer, and apples in autumn. They will all spoil quickly without glassware preservation, but the spoiling will be spread out and not all at once.
The op's issue is separate. I'm guessing Medea is closer to the point. Either the deer have been over hunted, or they have been scared out of the yellow circle. Can't know for sure until op gives more info. Specifically, what are his hunters doing? Idling? Standing still with a hunting tag? Where are the deer?
This is easy to explain, you ran out of tools.
Tools are a global thingy, increases production rate by a lot, without it butchers need to make meat with there bare hands, it's hurting the output a lot. Always make sure that you got enough tools.
This is what I thought too ! I have bought a massive amount of tools from vendors. Nothing has changed ... Deers are inside circles. Most of them have level 3 population : max out.
When I mean halted : Each hunter house has the pause button icon on top. (And I didn't make them stop working)
Looks like some limitation of production, which I didn't set. It's infinite.
It should be noted somewhere what is wrong, so the player know what to do to fix it. It's not a gessing game. I'm frustrated !
Still loving the game (and devs).
Production is infinite. The hunters just quit and entered the general labor pool.
Turn of the traps. i still dont upgrade my hunter buildings. Hey lets upgrade a building to produce less.
My happiness is excellent
Circles around deer
Some traps 4 some set to 1
I have plenty of tools
The hunter cabins are NOT set to halt/pause
Plenty of laborers
5 Hunter cabins
I have plenty of bows/arrows
I think what triggered this bug is when I added the Relic that increases hunter output by 30%. That's when my hunter cabins ALL halted (pause button above).
When I go to the laborer assignment screen, it shows 0/0 for my hunter cabins and grayed out.
Definitely seems like a bug, hopefully the developers can take a look at this.
https://forums.crateentertainment.com/c/farthest-frontier/bug-reporting/42
https://forums.crateentertainment.com/t/bug-hunter-cabins-all-set-to-pause-unable-to-assign-available-laborers/134158/1