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So you answered my first question, essentially fertility is the base it will start at, but you can take any land and make it fertile, based off what you showed. I assumed I couldnt build farms at the top of my base, and was thinking that fertility decreased at higher elevations and increased at lower.. but probably not.
Now what I'm curious about is grazing, and how if at all, it relates to fertility.
https://steamcommunity.com/sharedfiles/filedetails/?id=2937006029
https://steamcommunity.com/sharedfiles/filedetails/?id=2937006072
https://steamcommunity.com/sharedfiles/filedetails/?id=2937006120
https://steamcommunity.com/sharedfiles/filedetails/?id=2937006184
I havent noticed this before, but even though it says 69% fodder bonus, in the building tab im at 100 percent , not sure if it was because I just loaded the game, but this was the case with all 3 of my cow farms. ( some weird things happens on the load, like 20 plus villagers dying off right away every time I load a save)
In the last pic though, as we can see, when you go to select a grazing area, it doesn't use the fertility overlay. Yet, there seems to be a correlation, as the area where I grow fruit trees and my plant farm had the highest fodder bonus values.
Curious to see If I can make a farm and increase fertility, not for growing things, but to impact grazing..
although, cows been grazing in this area for about a hundred years plus/minus, fodder never changed
https://steamcommunity.com/sharedfiles/filedetails/?id=2937198601
and that in an area that I had previously converted to a hundred fertility across the board, this is planned as bread basket for the castle whenever it gets done
https://steamcommunity.com/sharedfiles/filedetails/?id=2937198646
so idk what to do to change grazing efficiency, maybe making fields, changing stuff with clay and sand, bulldozing over the plot, rebuilding a field, idk and I have no feasable way to test.
my main is not but my old mining outpost is . I need to post a screen shot later
lol I felt the time needed to Terra form was just too much so I do not bother with it
anymore. If the flatten tool was bumped up to say 5x the effect it would be good.
it depends on how many cows are grazing that rectangle. If you have 20 then it depletes it faster than it regens it. (at least when I tested it back in 7.6) If you have 8 cows like I do it is never an issue and gets it back to 100% pretty quickly. (though you need more barns)
However IMHO the best way is just do a farm with clover and then delete the farm.
This is what I do to plant fruit trees. Farm workers get rid of weeds and rocks and
compost and clover get it to 100% real quick.
This is NOT on desolate ground (barren wasteland) it is done on ground that was
close to 100% and then you plant fruit trees and depleted it. You are getting it
BACK to its max quickly.
If you look at my screens, the fertility around the test area is basically zero. I think I started with something like 12% and after the test the area is at 96%. So yes, they are talking about map values, because this isn't a barren map, it's a lakes map which has the highest fertility potential next to fertile valley. Just the plot I started with was barren.
@Groovy If you delete a farm the ground resets to stony with weeds, try deleting a farm and then immidiatly rebuild it on the same spot, your farmers will have to do maintenance for 2 years again.
With the new auto fertilisation you can make huge fields, set them to clover, remove the farmers and let the yards do their magic. This is what the former barren mountain looks like after a couple of years...
https://steamcommunity.com/sharedfiles/filedetails/?id=2947186371
The barren patch to the lower right is an area that cannot be raised ever, no field can be build on it, but you can just slap a big one on top and it will make an intersting looking field.
wow you are dedicated lol I'm on alpine currently and I so go with it. 20% lol
Oh crap I just noticed you are flatten terrain crazy also lol
Tx man :)