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Only problem with this method is that there seems to be a glitch now so woodcutters are taking down newly planted trees and ignoring the mature trees, even though I have it set to cut mature trees only. Maybe because these are "decoration" trees and not the trees that spawn randomly.
Good tip.
It seems to me that they seriously buffed the tree spawning, so if you can make some tiny forest from those oak trees (i usually do 4x4 or 5x5) and leave it for a while and they start to spread, eventually making you a great forest.
Obviously not in a few years, but still in the long run you can actually force spawn a forest
This is correct, with some care you can change all the forest around your settlement to oaks which will then spawn new oaks.
Maybe it's significantly dependent on where the harvesting takes place? I'm currently on dry highlands, so it could be that.....
First thing to know is wagons transfer the materials that work camps and mines produce. So make sure to have a direct path from your work camp to the stockyard you want those logs placed at.
Upgrade to a stone rode for better efficiency. I always splurge on roads for my mining/logging/hunting/farming colonies that are well beyond the city walls.
The closer your work camp to the forest or stone, the better. Remember, the wagon drivers will bring the logs to storage. So having your workers close to the trees/rocks will make the more efficient.
Temporary Shelters- I was placing these near my colonies. What I noticed is that they will be stocked with food and water. My workers will go to one of these houses to refill there food/water versus all the way back to their house or the city market. They would also sometimes stay in these during bad weather or other events. So if I have a blizzard, the worker would only have to go to the temporary shelter instead of all the way back home to the city. Seems hit or miss with how much they actually use them for that.
Houses near work camps- I didn't discover this till the tale end of my play through as my city was extending its tentacles further out. When I placed houses, not temporary shelters, near my colonies, then I noted that the people working closest moved in.
So my last tip, not fully tested, but if this is true, then build a house near your work camp. When the workers move in then they will have to walk even less to get there. Just keep tabs on how they go about stocking their house.
"Villagers now favor housing that is close to their work when selecting shelters."
Probably need to add a well, market place and compost yard minimum to keep them happy and not running around getting food and other stuff themselves.
I also didn't know this, that decoration trees (or only oaks?) will continue to spread, or that they yield so much. I want to try and plant a forest now
Works with every decoration trees as far as i know, but since Oak provides 6 at the very start and up to 14 when fully mature it just makes sense to spam those for highest return of your 5 coin