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Αναφορά προβλήματος μετάφρασης
you have 6 foundries? Too many unless you have 1000 peeps lol It is MUCH better to have less buildings but max workers in them. Less buildings mean less repair needed so less materials needed and less builders needed etc...
mining ore is a waste of time. Your workers will make way more gold if they are making products the traders will buy. For me I have endless bees wax so I make candles etc... once you are making lots of gold via trading you will not need most of the buildings in the game because you will just buy everything because 80% of your workers will be making a couple of products that you sell. and like I said above with less buildings you need less builders and less planks stone gold bricks etc... so now you have even more peeps available for making even more stuff (i have 360 workers making just candles)
good luck
Ill check on my storage but they dont seem full but thanks for the advice ill get rid of them and focus on trading.
keep reading I was still adding to my post lol
You can always load a save and fast forward whilst watching the building so you can see their workflow.
As the other poster states, less buildings but fully manned is far better for you. Whilst goods are in transit, they are not available and you may be splitting the resources across many buildings which means some have charcoal and no ore and others have the ore but no charcoal.
Watching them will give you the answers I think.
Their numbers make it sound like either they're building and upgrading and it wasn't mentioned, or there is an issue with just mining ore. The idea I could mine pottery, make ceramic goods and trade them, and that be a better way to make gold than to mine it yourself is idiotic. Yeah, you could be in the land of gold with the only clay deposits, but come on.
I personally am against the reliance on trading, and if there are mechanics that make it even worse, to encourage it more, I would like to know.
It seems like there are enough real world things we can keep adding, like floods or earthquakes, instead of warping things to promote trading.
Flooded mine, no ore. Pretty simple, and could even look cool in this game.
Firstly, ignore groovy, mining is great it just requires some careful design to get it going well. Trading is capped by the combined sum of gold that traders show up with each year, which is a pretty low cap compared to what you can pump out smelting your own gold.
Secondly, my best guess is your wagons are the bottleneck. Click on the wagon buildings and check out their activity bar graph. If none of them have any idle time then you will see instant improvement by building a few more. Make sure you have as direct as possible cobbled roads between the mines and your industry area to speed up their trips too.
Thirdly, build a stockyard for each type of resource in the chain and untick it accepting anything else. You should have a coal only one, a iron ore only one, and a gold ore only one. And then also a iron bar only storehouse (actually I keep my tools and heavy tools in here too, just set the production limit for iron bars to 2k to make sure there is room for them). And some gold only vaults near by too. Make sure each of those goods is unticked in every other storage. This gives you control of where your resources flow, so you can be sure they end up as close to where they are needed as possible. Set production caps to match what you have space to store, so your workers will free them self up when they're full.
oh please you were crying just the other day because I have 1.8 million gold and you have not even hit 1 million yet lol I see you never replied when i told you i make more in 8.0 than 7.6 after you said I should start a new game in 8.0 lol
Did you miss the part where i said you can delete 80% of the buildings? less materials needed IS GOLD because you save time/money/materials. More workers freed is GOLD because you can move stuff around faster and chop down more trees etc... You simply do not see the bigger picture. Every gold bar (materials/time) you save is more $$$$ in your pocket. I make more just in savings than you mine in gold lol
As for traders again you miss the bigger picture. There is no cap of gold like you claim unless you think inside their box like you are doing. Think outside the box. If you are BUYING everything the traders have LOTS OF GOLD so you need product to sell to them. I sell 100K+ a year. Mining gold can NOT keep up with that. So doing it your way means you have to MAKE everything. So few workers free and tons of buildings needing repair which is VERY COSTLY in time and gold/materials. It means you need more guards and soldiers because you have this HUGE town. It means all your workers have to travel farther. time is money. It means no workers to crank out mass products and on and on.
So just how much gold ingots do you make a year from the mines? 3K? 5k? How many miners and foundries workers? How many workers making coal? How many making heavy tools for the foundries etc... Figure out how many workers total to get that gold ingot. Even in your way of playing I bet you all those workers could crank out way more product and sell to traders even with the claimed trader gold cap and make more gold and it means if you buy say spice for 40K like I do every year you will see that 5K gold is not gonna cut it when those same workers can crank out 40K of product to sell to the trader you just bought the spice from. This example right there is why your "Trading is capped by the combined sum of gold that traders show up with" is so far off. also the amount of tax you make off of spice is crazy good!!!
Furthermore my game runs faster doing it this way lol
7BCED85FFFF Small. Show me a screenshot of your village and 1 million gold (in vaults) on that seed on vanquisher for all sliders and I'll promise to never wind you up again.
how about you just reply to what I said instead of blow it off? I gave you a prefect example with the spice where a trader has way more gold than your claimed cap nonsense and there is no way in hell mining gold could keep up. I love you posters that start the war but then duck out lol
Because I think you're not half as good at this game as you believe, and watching you go silent because you can't handle that seed is the only way I can think of to make you realize this. Maybe you'll cheat and save edit to add resources, but you'll still know you couldn't beat it. Boasting about how rich you are from a village made in 7.6 when they've significantly re-balanced the gold economy is 8.0 isn't impressive. Boasting about cheating by hiding your gold in the trader to avoid paying the full ransom and never fighting an army isn't impressive. Prove me wrong though, it should be easy enough for you if I've misjudged your actual ability and strategies.
I didn't go so silent you did. I gave a great post pointing out your errors and you didn't reply to any of them and instead reply with total nonsense because you know I am right. You think I'm gonna waste 100+ hours on your crappy seed? How about you post a screen shot with 2 million gold of that map with just mining? You said mining is better so PROVE IT show me that screen shot you love so much lol
and once again you still haven't answered my questions. (and I am gonna answer your right now)
hiding gold in the trader building is not cheating only a moron would let the raiders know how much gold they have. Me I buried it under the trading post. You though would run out there and say "Hey raiders I have 1 million gold!!!! come take it!!!"
You play the game how you want I play how I want ( I prefer more realism you obviously do not) In real life the gold would be hidden and raiders would have to GUESS how much the ransom is. You actually think the raiders knowing exactly how much gold you have is not cheating on their part??? lol again you do not see the bigger more realistic picture and note I'm not just talking about the game. I'm talking about you thinking someone is gonna spend 100+ hours playing some map for you. talk about Unrealistic dream world request. lol
A good ore mine will put out about 90 ore per year, manned with the full 10 workers. Once smelted that is 1800g. A good smelter will smelt that with 6 workers. It will take 45 coal, which one kiln with 2 workers can handle. 1 workcamp worker harvesting wood and 1 firewood splitter will be more than enough to supply the kiln. Add in 2 wagon drivers for transport. That is 1800g per 20 workers. You mentioned having 360 workers on candles, so assuming the same workforce mining gold you would make about 32,400g per year.
From a two year sample of traders: First year I got 2 traders with 5765 combined gold. Second year I got 3 traders with 7969 combined gold. You can get up to 4, so they will cap out about 10k gold on a good year, but average about 7.5k.
Spices are capped by their rate of consumption, which is a bit below 50 per year for 1k pops. If you buy more than that they will just rot. It costs 25g per spice if you're smart enough for wait for them to be cheap. Let's be generous and assume you consume 50 spices per year, that's 1250g in spices you can meaningfully buy each year. We're both obviously keeping them in stock so the earnings from luxury aren't relevant.
Hopefully you're good enough at math to see the maximum output of gold mining is superior to just trading clothes with an equivalent workforce. I'm not holding my breath though tbh. The reason I didn't bother replying in the last thread was realizing I can't convince a fool that doesn't realize their own ignorance. The math here is mostly for the op in the hope they aren't put off trying to mine gold by your questionable advice.