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Can we have a look at this please?
Anyway, all of that is to say, it's being looked at!
I'm just going to shelve the game until hopefully the issue gets fixed.
- we fixed an issue where tier 1 wells would not display the low water warning
- your well water is ending up stored in your markets
Your town is not suddenly low on water where before it was fine and all the low water warnings do not mean you have to go out of your way to relocate wells or add 2x as many.
v0.8.1 is going to address this with the following:
- markets will no longer stock water. This feature is not doing a lot for house stocking and it's stressing people out with all the well warnings.
- we are going to reduce the low water warning for wells from 50 down to 20
It's not just an issue of the warnings being annoying. Whenever a building catches on fire, people seem to only run to wells to get water to put out the fire. When the wells are dry because all of the water apparently got hauled off to market, the fires don't get put out, and sometimes rampage across the whole town as no one seems to be able to find water to put them out.
The fixes mentioned by Zantai for 0.8.1 resolve this, specifically the first part: Markets will no longer stock water. In my testing this is reason 1 why wells are dry, followed by over-eager bakers as a close second.
I think this reversion is a pity. It is already possible for players to untick water being stored in the market if they want this behavior. Maybe make it unticked by default so players will only create this situation if they actively turn it on. The fix as stated will help some players and hinder others.
Is the water stored in the market/homes available for fire fighting? If so, then I don't see how it is effecting firefighting efforts. If not, isn't that the more obvious solution?