Farthest Frontier

Farthest Frontier

View Stats:
td0495 Nov 21, 2022 @ 1:18pm
Wells running dry almost immediately
Old settlement/new settlement same problem. Every well is dry, even when I build/move one. Water is under 15.
< >
Showing 1-15 of 15 comments
Bulldog Nov 21, 2022 @ 2:06pm 
You are not doing anything wrong. Its not you. Its the game.
td0495 Nov 21, 2022 @ 2:36pm 
Appreciate the confirmation. Never been an issue until 0.8
Sgt. Paulto Nov 21, 2022 @ 7:51pm 
Yeah think they just messed up the wells a little, should be an easy fix though.
Strexxin Nov 22, 2022 @ 6:49am 
I noticed this too, I like some of the things they implemented in 0.8 but they seem to have broken just as much as they fixed
Last edited by Strexxin; Nov 22, 2022 @ 6:49am
Tigon Trollhammer Nov 22, 2022 @ 8:16am 
Wells start at zero water and fill up. The warnings show when the well is under 10% capacity (I think) but the text in the warning only ever says "empty" and that's misleading. As wells fill up past the 10% mark the warning disappears. Although arid highland biome wells may never get past the 10% mark and will always show the warning... he says, from experience...
fabertong Nov 28, 2022 @ 11:48am 
Water
Love the game......but since 0.8 water is a problem. Even on the easiest setting and in the easiest maps wells run dry......people die.
Can we have a look at this please?
Stormsong Nov 28, 2022 @ 1:15pm 
AFAIK the water shouldn't be any more a problem than it was before. However, Crate added an additional routine where the market people will stockpile water in the markets, taking from the well. Thus, the wells show low reserves, but the water is just in a different place. On top of that, the wells are showing the "too low" warning a bit aggressively. Both are things they plan to address. I think they're going to straight up revert the behavior. I wish I could find the quote but alas.

Anyway, all of that is to say, it's being looked at!
Tanaka Khan Nov 28, 2022 @ 7:28pm 
Do you have trees around the well? They prevent wells from going dry.
fabertong Nov 29, 2022 @ 2:08am 
Yes, trees around all the wells.....I've built 6 for a town of 170-ish.....as they keep going dry....also playing on an easy map since the patch so not up in the mountains......never had a water problem before 0.8
qozjay Nov 29, 2022 @ 4:05am 
Agree with OP. Just bought the game and wells have been driving me crazy on easy mode. Seems like this has been an known issue for a while too.
qozjay Nov 29, 2022 @ 4:56am 
But what about the wells/houses that are placed in an area with 51+-70% water and still constantly show warnings? Or getting the same result after build on the shore line in highly concentrated blue areas.

I'm just going to shelve the game until hopefully the issue gets fixed.
Zantai  [developer] Nov 29, 2022 @ 7:08am 
The sum of the issue is a combination of two things:
- we fixed an issue where tier 1 wells would not display the low water warning
- your well water is ending up stored in your markets

Your town is not suddenly low on water where before it was fine and all the low water warnings do not mean you have to go out of your way to relocate wells or add 2x as many.

v0.8.1 is going to address this with the following:
- markets will no longer stock water. This feature is not doing a lot for house stocking and it's stressing people out with all the well warnings.
- we are going to reduce the low water warning for wells from 50 down to 20
Kittenpants Nov 29, 2022 @ 9:34am 
Originally posted by Zantai:
The sum of the issue is a combination of two things:
- we fixed an issue where tier 1 wells would not display the low water warning
- your well water is ending up stored in your markets

Your town is not suddenly low on water where before it was fine and all the low water warnings do not mean you have to go out of your way to relocate wells or add 2x as many.

v0.8.1 is going to address this with the following:
- markets will no longer stock water. This feature is not doing a lot for house stocking and it's stressing people out with all the well warnings.
- we are going to reduce the low water warning for wells from 50 down to 20

It's not just an issue of the warnings being annoying. Whenever a building catches on fire, people seem to only run to wells to get water to put out the fire. When the wells are dry because all of the water apparently got hauled off to market, the fires don't get put out, and sometimes rampage across the whole town as no one seems to be able to find water to put them out.
A.racham Nov 29, 2022 @ 11:15am 
Originally posted by Kittenpants:
Originally posted by Zantai:
The sum of the issue is a combination of two things:
- we fixed an issue where tier 1 wells would not display the low water warning
- your well water is ending up stored in your markets

Your town is not suddenly low on water where before it was fine and all the low water warnings do not mean you have to go out of your way to relocate wells or add 2x as many.

v0.8.1 is going to address this with the following:
- markets will no longer stock water. This feature is not doing a lot for house stocking and it's stressing people out with all the well warnings.
- we are going to reduce the low water warning for wells from 50 down to 20

It's not just an issue of the warnings being annoying. Whenever a building catches on fire, people seem to only run to wells to get water to put out the fire. When the wells are dry because all of the water apparently got hauled off to market, the fires don't get put out, and sometimes rampage across the whole town as no one seems to be able to find water to put them out.

The fixes mentioned by Zantai for 0.8.1 resolve this, specifically the first part: Markets will no longer stock water. In my testing this is reason 1 why wells are dry, followed by over-eager bakers as a close second.
Last edited by A.racham; Nov 29, 2022 @ 11:16am
MeowBeep Nov 29, 2022 @ 11:57am 
Originally posted by Zantai:
8.1 is going to address this with the following:
- markets will no longer stock water. This feature is not doing a lot for house stocking and it's stressing people out with all the well warnings.

I think this reversion is a pity. It is already possible for players to untick water being stored in the market if they want this behavior. Maybe make it unticked by default so players will only create this situation if they actively turn it on. The fix as stated will help some players and hinder others.

Is the water stored in the market/homes available for fire fighting? If so, then I don't see how it is effecting firefighting efforts. If not, isn't that the more obvious solution?
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Nov 21, 2022 @ 1:18pm
Posts: 15