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I suppose that's true, but it just seems weird to have iron mines, clay pits and so on...but not stone quarries. People in all climates all over the world have quarried stone from hills and such since forever. I don't care much about "realism" in games per se, but it seems weird that our citizens would just never bother digging for stone even as they forge iron swords, brew beer, etc.
It cannot be that a resource like stone, no matter in which generated map, has a limiting effect.
And import via dealers in this region is silly, sorry.
In regions with a moderate climate, no place has imported simple stone over long trade routes.
I would also appreciate an info from the developer ;)
Quarries, either open cut or mines into mountains/hills, should be possible and just like clearing land, take a very long time but still be possible.
Different maps should allow for different types. Soft cheap sandstone in Lowland Lakes or Plains, then Alpine Valleys and Arid Highlands should have access to larger amounts that expand on the types to include Marble, Granite, etc. With each type being harder to extract and the time needed to cut it.
Maybe the fertility scale could be used here, with clay/soil to rock triangle, with sand being least hardest to granite being solid?
I think many folks disagree with this simply because stone in and of itself is pretty common and a base building material. With enough complaints from the community, they should do something. A quarry is a simple solution to this and Banished implemented it well. No reason to deviate here.
I think omitting a forester though, was an interesting deviation and seems like people can work with it. Not stone though, not the way it is implemented currently.