Farthest Frontier

Farthest Frontier

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BrotherAdso Jul 21, 2022 @ 1:53pm
Potential for a stone quarry?
I'm a little sad that stone is the most limited resource in the game. Why did you all decide to set up stone as a gathered rather than a mined resource? Could you perhaps add a high tier building that uses heavy tools to quarry stone out of the ground, so that you don't need work camps scattered all the way across the map in the late game?

That's not going to stop me from getting the game - it looks fantastic and I'm eagerly anticipating it. But I am also worried that late game will be aggravating for no good reason without an alternate way to get stone, like a quarry. It also just seems...common sense?
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Showing 1-12 of 12 comments
Well, this sort of depends on which map you play on. Arid Highlands and Plains aren't going to have a lot of stone while Lowland Lakes and Alpine Meadows have a lot more. And you can always trade for it too if necessary.
BrotherAdso Jul 22, 2022 @ 3:38am 
Originally posted by MedeaFleecestealer:
Well, this sort of depends on which map you play on. Arid Highlands and Plains aren't going to have a lot of stone while Lowland Lakes and Alpine Meadows have a lot more. And you can always trade for it too if necessary.

I suppose that's true, but it just seems weird to have iron mines, clay pits and so on...but not stone quarries. People in all climates all over the world have quarried stone from hills and such since forever. I don't care much about "realism" in games per se, but it seems weird that our citizens would just never bother digging for stone even as they forge iron swords, brew beer, etc.
kRiSCHAN Aug 3, 2022 @ 5:02am 
I‘d be interested in an answer of the devs according this oddity!
FWSchultz Aug 9, 2022 @ 5:27pm 
I think the quarry theme is absolutely essential.
It cannot be that a resource like stone, no matter in which generated map, has a limiting effect.
And import via dealers in this region is silly, sorry.
In regions with a moderate climate, no place has imported simple stone over long trade routes.
I would also appreciate an info from the developer ;)
SamMAVRS Aug 9, 2022 @ 8:20pm 
ended up at a point where all the stone within walking distance was mined out so there pretty much paused my constructing. yah we can buy it from a trader but then again, the trader has to actually have it available. same thing with heavy tools. if your a point where you cant do anything but wait for a trader to bring the thing, you just sit there twiddling your thumbs. But lets play devils advocate. trader brings stone. GREAT!! its only 100 though. what am i supposed to do with that? last for 2 seconds then i have to wait another IRL hour for the right trader. oh and i never saw one with Sand, Clay, Iron Ore, and heavy tools was once.
Shealladh Aug 10, 2022 @ 4:16pm 
I can understand that having limited stone access makes the resource rare and makes the game harder but it only creates limitations imho.

Quarries, either open cut or mines into mountains/hills, should be possible and just like clearing land, take a very long time but still be possible.

Different maps should allow for different types. Soft cheap sandstone in Lowland Lakes or Plains, then Alpine Valleys and Arid Highlands should have access to larger amounts that expand on the types to include Marble, Granite, etc. With each type being harder to extract and the time needed to cut it.

Maybe the fertility scale could be used here, with clay/soil to rock triangle, with sand being least hardest to granite being solid?
MajesticIX Aug 10, 2022 @ 5:22pm 
Based on an earlier response from the devs in a different thread, I don't think THEY think it is an issue. Part of the game is to expand to find these resources and use trade to supplement what you lack on the map.

I think many folks disagree with this simply because stone in and of itself is pretty common and a base building material. With enough complaints from the community, they should do something. A quarry is a simple solution to this and Banished implemented it well. No reason to deviate here.

I think omitting a forester though, was an interesting deviation and seems like people can work with it. Not stone though, not the way it is implemented currently.
CraziFuzzy Aug 10, 2022 @ 5:24pm 
I agree with the concept of resource scarcity, and stone should be a part of that - but it IS frustrating to be building on the side of an obviously granite mountain and not have any stone available. The fact that you can 'level terrain,' with no expense but labor but can't pull rock out of it is a big disconnect for me.
CraziFuzzy Aug 10, 2022 @ 5:25pm 
if you want to make the stone 'expensive', make the quarry burn though heavy tools.
MajesticIX Aug 10, 2022 @ 5:28pm 
And people! Gosh knows how many mining accidents my villages had! lol
MajesticIX Aug 10, 2022 @ 5:30pm 
I also fully support child slave labor in the mining industry. Loved that option in Frostpunk :P
CraziFuzzy Aug 10, 2022 @ 5:32pm 
Pretty sure once the residents are adolescent they can work.
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Date Posted: Jul 21, 2022 @ 1:53pm
Posts: 12