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First, when you remove a farm tile that was non-pasture it remains non-pasture until the beginning of the year, at which point it resets to pasture. This is how I got the half pasture half non-pasture farms.
Second, farms added via expansion seem to completely ignore whatever mechanic makes a farm pasture or non-pasture.
Tried building a few more 5x5 farms and some started as pasture and some didn't.
even the land is not red when moving the graze grid has 0~35% fodder quality only.
the quality seems somehow align with the overlay shown by arborist building, but what affecting that is unknown too.
seems water table and fertility has some effect on it, some land do become better when I increase the water by planting trees, but not always.
sometimes it become better when the land is fertilitied by the cows, but I have no method to fertilitize a land is 0 from start.