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Then you have pests, weather, and diseases to monitor. So don't "set and forget" your farms.
Basically if you don't learn the mechanics, you'll be getting consistently 20-40% yields. If you learn them you can keep most crops at 60%+ throughout a rotation. Beans, peas, and wheat are pretty awesome. Flax makes for some nice clothes that fetch a good trade value.
peas / maintenance / peas
carrots / maintenance / turnips
peas / clover / turnips
and so on
That combines improving field quality with annual food income so you don't need to heavily micromanage a bunch if different fields constantly and don't need to plan around years with some of your farms providing zero food.
Carrots and turnips don't like heat so plant the either first or third for that year to avoid summer months.
Cabbage and leeks will grow in pretty much any conditions, but have long grow periods.
Beans also have longer grow period, but like peas they also add to field fertility. So doing beans / cabbage and keep fertility high for that year.
Flax, wheat, and rye are not direct foods. They are used for other industries.
But ye, peas are one of the easier crops. Adds low fertility, short grow period so you can mix other things.
https://www.youtube.com/watch?v=-RNcoX3Ebms
year 1: work, clover, work (to reduce weeds/rocks, maintain fertility)
Year 2: peas, clover, turnips
year 3: carrots, beans.
Make 3 fields, offset the rotation so that 1 field is on work, one is on peas, and one is on carrots, and you get consistant yield every year that slowly increases as the weeds/rocks level goes down and the fertility goes up. You can even adjust the field soil composition to get +10% bonus to everything but the peas
Grain is a waste before tier 4, it spoils too fast. Root veg and legumes, smoked meats, and cheese, with some summer blueberry harvests to prevent scurvy, will get you by just fine until the late game. Dont bother growing greens (cabbage and leeks), they spoil too fast. Dont bother with grain until you need more than 3 food groups, bread spoils too fast.
I put up a wall of fences around the farmlands. The deer walk miles away from their spawn to go all around to the town that does not have fences and are trying to path their way to our crop fields to eat and ruin them. As we now know and learned, Deer are the most dangerous thing to the world. Bandits and wild animals we can just kill. But Deer, we can't just kill and they can plot to get in our farms. I have built a army of hunter lodges and have ordered them to wage war with these two group of deers. I fear that we wont have long. The deer will find there way in and when they do. The city will starve.
I have fences around my crops, and yeah, deer keep eating my stuff.
I write to you again to bring an update to our blight. The deer have found there way into our farm fields again. They have ruined the harvest and the civilians are starving. Do not fear for me though. As mayor I have stocked up my home with plenty of food and I am enjoying a ale from our brewers as I write this. It is the only joy I can find this winter. Our eight hunter lodges have dwindle the deer pops from three Chevron down to two for both deer spawns. But they have strike back and flanked them, the walls and the town streets to our crop fields. One of the farmers have brought up a suggestion that if we could place scarecrows like decorations on the fields to scare away passive wildlife. I told him that such a thing is not possible but I would write to our dear devs on that suggestion. I hope all is going well where you are. We plan to build more hunter lodges and to make a second stone wall now in front of the wood fence when the snow melts. I hope we can defeat these deer menace and to go back to a peaceful community.
From your dearest
The Mayor of Oak Fields.
Did you forget fence gates?
Have riders destroy some part of fence?
https://i.imgur.com/DBboFrw.jpg
https://i.imgur.com/HUWY9XI.png
..and watched it carefully for several years running. Not one deer harassed my field and as you can see there were a few sizable herds nearby around me even.
just make your field, build your fence around 3 sides then on your 4th side feed a road into up against the field then complete your fence on the 4th side and build a gate over the road. On this side I extend the fence out past the field one block and let the road enter in that one block.
Seems to work fine for me.