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BTW, tanners can have 4 workers, cobblers only 2, and my experience has been that one tannery will provide as many coats as 2 cobblers do shoes. Unless hide coats are being used as one of your main export goods you can probably afford to cut back on the tanners
I disabled all iron consuming buildings for a year to see the consumption, other than the initial deployment they have not used any more iron ingots. I watched them gather the trapped game and they re-use the same traps so far. I do not know if they decay since 1 year is too short of an observation. since I have the screen shot I might come back several years later to see if they do decay. I use the tanners and cobblers for export so they are at max worker capacity
Fantastic. I'll definitely be trying this out if I ever find myself running short on pelts...though it always seems that I have plenty of pelts to keep 1 tanner and 2 cobblers running (which is more than enough production for 250 pop), but run far short on tallow to keep my soapmaker running....