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I've experienced some awful performance after a few hours playing, but it completely went away after restarting.
There's likely a memory leak somewhere in the game causing the degradation over long play sessions I would suspect.
Do they start immediately after loading or do they build up over time as you play?
Do they persist if you restart the game?
The problem here is probably the amount of villagers. When the city grows so does the number of villagers, which have a strong CPU usage. NPC IA cant be computed with gpu, so probably CPU is having more and more load.
For context, I have rn 250 villagers and it uses 20-30% of a Ryzen 5 3600 and 30-40% of an RTX 3070, with 16GB of ram, and running at 20-30 FPS x), plus the ocasional freezes.
The freeze I made the thread about happens regardless of time played in that session. i.e. they persist upon a restart. The freeze occurs steadily and often.
However, I can start a fresh settlement from year 1 and the freeze does not occur. Only occurs steadily and often around 200 or so settlers and year 15.
Yes, restarting to a new fresh save settlement does fix the issue. But that is only temporary until late game again, which the freezes happen steadily and often. And this late game is when I really wanted to play in depth. Looks like I will have to play until year 7 or so and keep restarting fresh saves until the performance is looked at.
3700X is 8 core, 16 thread. Is this what you're referring to? After playing several hours more, it's apparent that this will be a serious impact to longevity of playing, and replayability. Screen still freezes over 150-200+ population. Screen freezes last 5 seconds or more, and happen more frequently. I can't be the only one having this issue.
Garbage collector kicking in?
I am curious by what is considered a big city in this game. Most city builders start to chug when they hit a certain number of citizens. Though usually it is in the thousands not a mere 250.
I'm running a ryzen 5 1600X 6-core 3600mhz, with 16gb ram and a RX560 4gb video card. Turned off foliage and shadows so my potato can actually run the game a reasonable framerate, but it can handle 250 pop just fine