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I am planning to build another 2 5X5 fields and another orchard and fisherman to sustain another 100 pops and see how it goes, before starting the cattle/grain/bread chain.
Reason for 5-7 is because of game limitation wont allow you to extend anything less then 5x5
So 5x5, 6x7, 7x6 and so on is good on start, but eventually you want the 12x12 anyway, so it is better to plan ahead
3 fields with the following rotation, staggered:
peas / beans
carrots / maintenance / turnips
clover / clover
Every year you are getting peas, beans, carrots, and turnips while having average field fertility go up long term.
If you do that rotation on 1 large field then you get less food variety and 1 year out of the 3 year rotation you get no food.
I build in groups of 3 so 1 in the group is always getting worked on. If you have 3 pods of 3 farms, you will have 6 farms growing and 3 farms recovering.
Pity you cannot assign the Barn grazing on rotation from farm to farm, like wayponts
Man this game is rough when it comes to core functionality of a city builder.
I don't know the exact mechanics of fertilization but I suspect that it is better to have large farms for more fertilizer impact. Even on a 10x10, you get 7% fertility from it and I don't think you get 28% on a 5x5 field. That would mean bigger = better.