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Would be nice to see some options to allow: Remove undergrowth, and other Forest Management practices alongside having the option of "moving" trees/bushes as akin to Blueberry Bushes
I'll still likely get the game anyway as I've been impressed by the early review videos and the general level of sophistication in Crate's final products.
Just hoping that automation of forestry will get some love from the devs at some point, as I don't want to be their dedicated lumberjack foreman forever.
You could also plant a few trees and leave them to grow in a area if you want to.
And you don't have to tag individual trees; you have the choice of a harvest or clear button to then highlight an area. Harvest will cut trees, remove stones and pick berries, etc, off bushes, but not destroy them. Clear will clear everything including bushes and berry plants.
Clarifying my original comment, my gripe was more w/ having constantly watch lumber levels and manually tag (swathe or individual) for harvest every time I wanted more lumber w/ no lingering 'harvest when criteria is met' type zoning function.
Loving the depth on this game, esp. w/ crop-field management being the right mix of difficulty and realism!
Can't tag villagers in that way.