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I can prioritize a building project. I don't see any way to just prioritize a structure? I guess I will move the buildings in the future and then move them back. That seems bizarre tho... probably as you say, not the intended solution.
I don't think it's intentional (I hope not) and it happens randomly without any kind of warning.
On the matter of "relocating" buildings to fix them, that works, you can even "relocate" them to the place they already are, which is dumb.
In any event, if a building is damaged, my citizens should be repairing it. And there should be a button I can click or a tool I can use to say "repair these buildings".
Laborers become Builders then become laborers again after the building is built/repaired.
the issue is however that the AI can be quite dumb, so its pretty slow to figure out what it needs to do, you'll notice this especially when building walls.
I would even say, it looks likely that there might be a bug with houses being upgraded without having desirability requirement. The situations I found myself in are like: suddenly, some large house among the group of homesteads, becomes "abandoned". After looking at it, all surrounding buildings, large house included, have desirability around, say, 57%. So it looks unclear how this particular homestead got upgraded into large house in the first place.