Farthest Frontier

Farthest Frontier

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Desirability Dropping? Abandoned buildings?
My homesteads starting indicating that they were "damaged". They weren't attacked so I don't know why they were damaged. But there is no (obvious) control / UI element that I click on to tell my many builders/laborers to repair the damaged homes, so they just stayed damaged. Plenty of resources were available.

Checking online tutorials (which are generally bad) indicated that I needed to "feed resources to the damaged building". What does that mean? I don't see anywhere when I click on a building to assign "resources" to be "fed to it".

So eventually a large segment of my homesteads suddenly became abandoned (60 villagers need homes), and I cannot repair them. Then they become condemned and I still cannot repair them. I have to tear them down and build new tier-1 shelters.

I'd like to add that I didn't build anything near these homes to lower their desirability, they are surrounded by shrines and gardens and have access to wells and marketplace, and there are ratcatchers covering the area.
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Showing 1-11 of 11 comments
swischeese Aug 21, 2022 @ 4:47am 
I had this problem i found that just moving the building repairs it. I doubt that is what is intended but it works. If you prioritize the building it will get resources as priority. Also check your people tab and check how many labors you have add some builders. My pub ran out of beer alot of neighborhood went down.
Last edited by swischeese; Aug 21, 2022 @ 4:48am
PlasteredDragon Aug 21, 2022 @ 6:08am 
Originally posted by swischeese:
I had this problem i found that just moving the building repairs it. I doubt that is what is intended but it works. If you prioritize the building it will get resources as priority. Also check your people tab and check how many labors you have add some builders. My pub ran out of beer alot of neighborhood went down.

I can prioritize a building project. I don't see any way to just prioritize a structure? I guess I will move the buildings in the future and then move them back. That seems bizarre tho... probably as you say, not the intended solution.
NiteSeaker Aug 21, 2022 @ 6:16am 
I too have experienced this problem. I think it was intentional though. In real life, buildings degrade over time for a number of reasons. I don't know how the devs how this game coded but I imagine that harsh weather may have something to do with it as well as how close the home is to manufacturing/industry (aka pollution perhaps?). I had several homes that were abandoned and yet the structural integrity was fine. I think the people wanted to live in a nicer part of town? It is odd but my solution was just to relocate the home or tear it down and build a new one in its place.
dengeist Aug 21, 2022 @ 6:46am 
Originally posted by NiteSeaker:
I too have experienced this problem. I think it was intentional though. In real life, buildings degrade over time for a number of reasons. I don't know how the devs how this game coded but I imagine that harsh weather may have something to do with it as well as how close the home is to manufacturing/industry (aka pollution perhaps?). I had several homes that were abandoned and yet the structural integrity was fine. I think the people wanted to live in a nicer part of town? It is odd but my solution was just to relocate the home or tear it down and build a new one in its place.
This happened to me the other day. If your desirability is under 30 people will spontaneously abandon their homes and become homeless. Nothing was wrong with the houses, they just up and left. I was gradually adding decorations to get them to 30 before that, but once they abandoned. It turned into a project. Once they got to 30 people just moved in like nothing happened.

I don't think it's intentional (I hope not) and it happens randomly without any kind of warning.
the upgraded house requires you to be above that desirability at all times so ye stick a market in the middle which boosts it by 10 % then add statue on both south and north of it and maybe some small gardens right next to the house
PlasteredDragon Aug 21, 2022 @ 7:23am 
Yeah the houses are surrounded with all kinds of decorations... that's not the problem.

On the matter of "relocating" buildings to fix them, that works, you can even "relocate" them to the place they already are, which is dumb.

In any event, if a building is damaged, my citizens should be repairing it. And there should be a button I can click or a tool I can use to say "repair these buildings".
BobOnix Aug 21, 2022 @ 7:31am 
Blizzards, Extreme heat and attacks from wildlife/raiders and fires i believe damage buildings make sure you have enough Laborers to haul the necessary items and that you have enough items to begin with. builders come along afterwards and repair, this is done automatically. you just need to keep the amount laborers in the "White" to have it done more efficiently.

Laborers become Builders then become laborers again after the building is built/repaired.

the issue is however that the AI can be quite dumb, so its pretty slow to figure out what it needs to do, you'll notice this especially when building walls.
Last edited by BobOnix; Aug 21, 2022 @ 7:33am
mrbrdm Aug 21, 2022 @ 9:02am 
relocalize at the same place and that's it... it is repaired
Phoenix Aug 21, 2022 @ 9:04am 
I also, several times, experienced sudden desirability drops on certain houses without, I believe, any related actions from my side. It might be that some existing mechanics are not explained properly or some bug are involved. But I cannot be totally sure.

I would even say, it looks likely that there might be a bug with houses being upgraded without having desirability requirement. The situations I found myself in are like: suddenly, some large house among the group of homesteads, becomes "abandoned". After looking at it, all surrounding buildings, large house included, have desirability around, say, 57%. So it looks unclear how this particular homestead got upgraded into large house in the first place.
mikeydsc Aug 21, 2022 @ 9:08am 
This is a known issue and is being addresses in next patch.
Sarke Aug 24, 2022 @ 2:01am 
Originally posted by swischeese:
I had this problem i found that just moving the building repairs it. I doubt that is what is intended but it works. If you prioritize the building it will get resources as priority. Also check your people tab and check how many labors you have add some builders. My pub ran out of beer alot of neighborhood went down.
Thanks for this, that's a good tip/workaround.
Last edited by Sarke; Aug 24, 2022 @ 2:01am
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Date Posted: Aug 21, 2022 @ 4:39am
Posts: 11