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What settings are you playing on. How big have the raids got at that stage of the game, and do they leave your outposts alone or do you have to defend them?
Transfer of resources between storage is something we'd definitely like to do. Setting quotas, such as to maintain a minimum of X resource in a storage would be great as well. Ultimately, wagons may end up involved in transfers as it might be with large quantities again.
The Wagon's primary role is to transport really heavy stuff across long distances, which is why they service mines and work camps. Laborers doing the same task would have to make multiple trips.
Wagons only park back in the shop when there's nothing to do, so its location is not critical to a supply line. Wagon drivers go into stasis, basically mitigating their basic needs, so they can work on where other jobs have to stop for food/supplies/etc.
Filling a Work Camp to only 2 workers and having multiple work camps out in the wild instead of one that's set to 4 workers can actually maintain their logging activities far longer because the tree regrowth has time to happen. This way, it's not necessary to plant trees around them. We'll be boosting tree regrowth rates as well to facilitate this.
A fully manned work camp can clear cut a forest pretty fast and give it no time to regrow. There also seems to be an issue with the "mature trees only" checkbox that's not being respected, so that contributes to trees getting wiped out.
We're working on getting much better notifications for traders arriving. Should have that next update!
Pretty good tips, just thought I'd give some deeper insight and what's coming to make things better!
Just wanted to know how the settings I have chosen might impact me later game, with regards to your tips.
Yes, I misunderstood the function of wagons early on, but read some forum posts and got the hang of it. Using them more in depth would be really useful. In the meantime, I find the ability to tick on/off what can be stored in stockyard/storerooms very useful. If I could enter a limit that would be great. I had to untick water because the stockyards kept filling up with water after a fire left buckets of it in the streets.
I put my workcamps closer to town so I can keep an eye on them, and the trees look pretty, avoid the "fully built up" look. I usually only have 1 worker working in each unless I have to ramp it up. Yes, I think they are ignoring the mature trees only checkbox.
Perfect, that way the trader can have bells on, and not me :P
Thanks again for all your hard work !
If I recall correctly, Zantai said they're coming out with a new map type that may appeal to the city builder demographic.