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Put those buildings together and wall them up. You shouldn't need as many towers to protect your stuff then since it is all in one place. If the enemy isn't cooperating and attacking something else, use your hunter to get their attention and then run your hunter inside the walled area.
I highly suggest a radial pattern of houses around a single market. 8 houses in 4 sections for 32 houses total. It doesn't matter if you don't get it perfect and fall short of 32.
I would get 1 hunter, 1 forager (part time, only need it for herbs and that only takes a few months out of the year. Then just pump farms and houses. Get up to around 12 farmers and that should be enough to support the 32ish houses.
After that, place down any desirability buildings to bump up 25 of your houses to tier 2, then upgrade your town center to tier 3.
It is a massive waste of time to stick around on tier 2. Don't bother with waiting on traders or trying to create a bunch of excess goods. Just focus everything on housing and farms and skip all that nonsense until tier 3.
You dont need forge to get town hall to t3, so placing forge to t2 will just make whole t3 redundant.
You can buy barrels and/or iron ingots from traders and there is no poin in stockpiling food, point barrels in t3 so you dont build more food income buildings when your city grows as less food spoils.
I really dont know how you have problem with money, as t2 houses have good income. Try placing market and build whole circle with houses.
First time seeing someone die from dehydration, maybe you dont have enough laboreres to transport things ?
You do know that you have to kill wolf DENS and not just wolves ?
Point is that you trade for resources which you dont have, if you want more resources use easier difficulty.
Having to figure out problems is fun. But thats just my opinion.
they also will raid houses
I've had to make several hunter cabins, as its soldiers you dont have to spend gold on
the desirability isn't an issue if spread out enough
I have a 10x10 farm, no issue making the food, the issue is keeping it, get like 1k+ anything i grow and 600 of it goes to waste, so keep going from 12months of food down to 2-3 every year, its dumb.
Literally have to cheese the game to upgrade to teir 3 as you never passively save up money with a healer 30, rat catcher 8, compost yard 4, 3 towers (5each) thats 57 gold per month
the market makes 16 and 1 per homestead, you need 25 before you can upgrade, thats only 39 per month, even with your 32 houses thats still only 48 gold per month
Its bad game design that you have to sell enough at the trader to cover the expense of the upgrade, as well as any other building needing gold. and for salt in the wound, instead of putting you in negative gold, your buildings get disabled
I appreciate the tips and trying to help, but it doesn't change bad design
I know, but we shouldn't have to micromanage, Sure drag a square around it all, but you destroy every tree from sapling to mature, Ideally your mean't to wait for mature for most wood, which is what the building does. Dont know about you but clicking every tree just to see if its ready is pretty fricken tedious for the sake of just giving the building from the start
No not to upgrade the town hall, but there is already T2 buildings that want iron to make items. So whats the point of them if its locked away in the teir above?
whats even worse now in T3 ive discovered you need a heavy tool to build a blacksmith which makes heavy tools...... the game is now on hold till maybe a trader comes buy with one, if they ever do.
you can possibly get those things from the market, but its buy chance, watched several traders come and go, yet to see either iron or barrels available
you clearly haven't got all the buildings that have gold maintenance then, i go over the numbers in the above post.
the person working the building is the one that should stockpile its needs, again bad design, when the guy is suffering from dehydration and then doesn't try to find water.
I had one hunter at the time, and couldn't get anywhere near the Dens "because it would not stop spawning wolves!"
Again you could be waiting years for a trader to come by with what you need
When you've played as many games as I have and studied game design you can usually tell what is intended and what is a flaw bug/design
Don't just accept it for what it is. It's early access, they need feedback if they are to ever finish the game
Ive been hoping to buy bricks to see just how much that will help, hopefully a trader comes by before the raiders get too strong
You seem to want the game to be something else, so go play something else.
Yes there are flaws like any game, and some things will improve over time, but most of your issues sound like a you problem not a bug or bad design issue.
I been rich for most of the game. Between the trader and mining gold I never have an issue. Some of those progression humps like the items you can only get from a trader at first is just that, part of the progression design, and I like it. The design of this game is built around micromanagement, so why complain about something that is clearly intended.
Lucky you with your gold mine, there is no gold on my map, sound like someone waving around their own privilege complaining about the poor.
I bet the devs love you, "quick take it out of early access there is nothing wrong with this game 1.0 right now"
dont be such a fan boy dismissing other peoples voices
I figured that would be your response. Your thread has been less conversation with those that responded and more personal bias complaints and excuses. Example... you completely dismissed the part about my gold that I get from trading. Most years I can drain the traders of all the gold they have, more then enough to support my needs without the gold mine. But hey, at least you were to lazy of a troll to delete that part out when you quoted me.
The game is meant to be challenging, which is the meat and potatoes to the fun. I've yet to make it past year 30 since I'm constantly learning from my failures and trying out new strategies.
Some of what I've learned includes:
1) Get a few hunter cabins and fisher shacks for early food supply. They work year-round, and the food does not spoil easily with enough smokehouses.
2) Get a few forager shacks as you build the hunter cabins and fisher shacks. Your foragers will help with the food situation a bit... but more importantly they can gather herbs, willow (for baskets), and medicinal roots that you can sell for a decent money at the trading post.
3) I don't bother with farms until I have 3-4 hunter cabins, fisher shacks, and forager shacks. Bu the time they are running, I've got 16+ months of food available. I shift to building houses for immigrants, clay mines, and other industrial buildings. When the food supply gets to 6-7 months, I start pumping out farms.
4) for defense I've got a 16 by 17 square palisade in the middle of my town, containing the town square, trading post, and storehouses. One gate only, A tower at each corner, and those towers enclosed by palisade walls and accessible through their own personal gate.
5) The only element I actively dislike about the game is the rat catcher. That is an element that needs desperate improvement. Everything else is manageable, but it may take several play-throughs and multiple mistakes to learn how to manage the challenges.
5) Yes, raiders can raid houses, but those houses aren't holding my thousands of gold ingots so I don't particularly care. Those ingots can only be stored in your storehouse and trading post. If you can keep those few buildings secure, then raids will never be more than an entertaining inconvenience.
6) The first time I attacked a single wolf den, I brought along 4 hunters. You were careless, and paid the price. Lesson learned, I hope.
Desirability? It is about efficiency. 1 market covering and gathering taxes on the maximum number of houses. I suppose you could build 1 market for every house, but that doesn't make much sense now does it?
I was giving you a rough guide on food/population ratio. A 10x10 farm only feeds around 40 villagers per year. You need 125 population to upgrade to tier 3. The rot system exists so you can't just stockpile food endlessly. Feed your village per year. Don't worry about what rots after that.
You don't need a healer right away. If someone dies early on, just put them in the graveyard and move on. You are willing to build multiple hunters for soldiers (?) but are worried about losing a villager here or there to lack of healer?
You also don't need the rat catcher early either.
It isn't "cheesing" the game. The bigger your population, the more gold you get. Through taxes and through excess goods. Have you played games like Starcraft or Age of Empires? It is the same concept. Instead of building additional probes and pylons, keep building houses and farms. It is far easier to afford things when you have 150 population. The faster you get there, the faster you can get to the things you want to buy.
If anything, trying to stick on tier 2 is cheesing the game. Fiddling around trying to exploit the trader to try and sneak in things early. Just build more farms and more houses.
My guy, you need to play more games then. This one is a bit rough around the edges, but you are approaching it very wrong. You are handicapping yourself by trying to afford things way too early. It is like playing Starcraft with only 30 probes and calling the game broken because you can't max out on carriers.
I can't understand how people find this game so hard, is really easy make money.