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As to gear, as soon as you make someone a soldier, they will seek weapons and armor if they are available. General villagers will not equip armor or shields. Hunters will equip the best weapons, ranged and melee, that you have available.
So watcha do is this, put some barracks on chokepoints and leave em empty, in the year when the raiders come you'll begin manning them in early spring, so by the time the raiders show up they'll be manned and ready. Like this you save roughly 3 years of tower upkeep. Leave troops inside until the end of autumn, raiders sometimes like to show up delayed. When winter comes it's pretty safe to put the soldiers back into the workforce.
Have some towers for spotting (empty crap ones for removing fog of war, no man inside means no stocking but still 5g cost/year). Have a few good towers too to cover the barracks (like infantry does a tank). If you build a road, which raiders will use, you can place a tower a little bit farther away to "peel off" guys from the main force.
This is all for normal difficulty, might be different on ruthless or whatever it's called.
Guess you could save scum the heck out of it but it's much more fun to be caught with your pants down.
Also, as the wainwright and the miners are always somewhere out and are prime death candidates when the raiders come, in a raider year you empty the mines and unemploy the wagon guy, so they'll be safe and armed in the barracks, as soldiers. Like this no deaths besides the occasional hero hunter and the oblivious fisherman or herbalist.