Farthest Frontier

Farthest Frontier

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Maximvs Aug 31, 2022 @ 2:22pm
Buildings repair ¨prioritize¨button
After the new pach I have trouble with buildings loosing hit points, and slow to never been repaired... It´s not clear if builder or laborers repair them, also I cannot prioritize such repairs so I left with many buildings in condemned status, but nothig to do exept wait for someone to do an erratical repair.
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Showing 1-15 of 25 comments
Dietre Aug 31, 2022 @ 2:28pm 
its coming in next patches.
you need to make sure you have the supplies needed and that the builders queue are crazy.
I have never lost a building to repairs. also make sure you have repairing supplies throughout the city. if the builder needs to walk across the entire map to fix a building it aint happening
Naked_Ekans Aug 31, 2022 @ 7:31pm 
I just lost 32 cows because my large barns are there waiting for repair and nobody does anything. Feels bad.
Maximvs Aug 31, 2022 @ 9:59pm 
Originally posted by Naked_Ekans:
I just lost 32 cows because my large barns are there waiting for repair and nobody does anything. Feels bad.

I had a problem with one barn and almost lost all cows... this is the building I wanted most to prioritize repair !!!
Vrighty Sep 1, 2022 @ 10:58am 
Same issue here.... I got the labour, i got the items.... but nobody is repairing.... Most annoying part is, I have made area's specialized. To prevent valuble land is lost to storage... And now i read people are to lazy to walk a bit?!?!? I have enough wagonshops...

A prioritize button and a nerf on building degradation would be nice. I expect stone houses to be able to stand much longer then wooden houses....
Axman72 Sep 1, 2022 @ 11:31am 
Had the same problem until I figured out you need to add builders. They are not the same as labourers.

When you press P, look to the top right hand corner. The 2 numbers are the number of builders assigned to a builder "pool" and the actual number running around the city. In my city of 600 ppl, I have about 25-30 builders to run around for building and repairs.
Maximvs Sep 1, 2022 @ 2:57pm 
Agree with everything posted here.
Grisone Sep 1, 2022 @ 3:16pm 
Even if the materials are in stock, it takes time for the workers carrying the materials to get where they are needed.
There is a limit to how many hours a person can act in a day.
How far is it from its storage location to where it needs to be repaired?
Is it too far away for the workers to reach?
I want public buildings to be prioritized for repairs.
When theaters and markets are closed, the impact is too great.
SgtScum Sep 1, 2022 @ 3:20pm 
If you are still having issues with repairs and barns then try the optional player test patch. It fixed it all up for me.

https://forums.crateentertainment.com/t/frontier-playtester-faq/112441
RonEmpire Sep 1, 2022 @ 4:26pm 
Originally posted by SgtScum:
If you are still having issues with repairs and barns then try the optional player test patch. It fixed it all up for me.

https://forums.crateentertainment.com/t/frontier-playtester-faq/112441

There is a new one out?

Version f is the current version live.
SgtScum Sep 1, 2022 @ 4:54pm 
.f is the current opt in version. But for those that haven't opted in they are still on the earlier patch. This is who I am talking too. If you still have issues then it needs to be bug reported as it seems to have solved it for most players me included.
RonEmpire Sep 1, 2022 @ 5:43pm 
Originally posted by SgtScum:
.f is the current opt in version. But for those that haven't opted in they are still on the earlier patch. This is who I am talking too. If you still have issues then it needs to be bug reported as it seems to have solved it for most players me included.

No the f is live version now. It is same as opt in version.
They already pushed the playtest to live my friend.

Telling people to do the playtest now is irrelevant advice.
Razz Sep 1, 2022 @ 6:45pm 
They need to reduce the repair maintenance again. Still too high. This is a builder game not a repair game.
Maximvs Sep 1, 2022 @ 7:00pm 
Agree
Maximvs Sep 1, 2022 @ 7:16pm 
I think damage over time should at least halved,

Also, Log and Lumber maintenance could be kind of realistic, perhaps gold too...
But bricks last for centuries, perhaps a very minimal maintenance... and stone... eternal, even fire resistant.

Also limited mined resources shudn´t be so punishable in repair costs, if they are.

-ALL DAMAGE HALVED ( at least)

- Log and Lumber repair ratio/damage, Halved damage in time reduced by 50%
- Bricks reparation (of brick part) reduced by 90%
- Clay reparation part reduceb by 70%
- Iron reparation part reduced by 80%
- Gold reparation part reduced by 60%
- Stone reparation part reduced by 100% or 99%
RonEmpire Sep 1, 2022 @ 7:41pm 
Agreed. Even with the new update version f. The repair is too high in cost and decays way too fast still. They also need to remove repair cost from the theater like they did with barracks. I'm already paying a monthly fee to the theater. Why on earth do they still want more gold to repair.
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Date Posted: Aug 31, 2022 @ 2:22pm
Posts: 25