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I live in a small medieval city, Oudenaarde, Belgium.
Map of Oudenaarde, at the siege in AD 1453
https://en.wikipedia.org/wiki/Siege_of_Oudenaarde#/media/File:Oudenaarde,_Belgium_;_Deventer_map.jpg
or
Gent, Belgium AD 1534
https://www.google.com/imgres?imgurl=https%3A%2F%2Fi.pinimg.com%2Foriginals%2Fa9%2F22%2F8e%2Fa9228eb1beb5494762e0f58e6a1f9071.jpg&imgrefurl=https%3A%2F%2Fwww.pinterest.com%2Fpin%2F571816483933947333%2F&tbnid=7spUNsSWbdkSsM&vet=12ahUKEwjJxN2Lyef4AhW_h_0HHRXQC0EQMygHegUIARDOAQ..i&docid=HhlucY_0WvykYM&w=640&h=503&q=Gent%20medieval%20map&ved=2ahUKEwjJxN2Lyef4AhW_h_0HHRXQC0EQMygHegUIARDOAQ
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Developers, Make more grids!
and a way that the player can use multiple geometrical grids at the same time to build/represent what a Medieval City, Castle really was.
oh so 2 examples make a rule now? grids are for beginners
none of these historical examples show a gridded city layout - am I blind?
In FF, you may be able to make a more angled, organic looking town - but it will be at the loss of a lot of efficiency, right? With buildings (and even parks?) requiring square blueprints and many buildings/parks affecting a radius around them, you're always pushed towards a neat, un-immersive grid town. Even Medieval planned cities didn't have such 1920s grids.
If you changed the attractiveness and other such influences from a radius around a building to a certain distance via the shortest path/road, this problem could be alleviated without abandoning the grid, I think.
Ideally, building blueprints should get superfluous corners cut (forming octagons or a mixture between a square and an octagon). That way, a grid following town layout isn't hindered in any way (and would look the same as now), but more organic shapes can form too, with build and roads in many different possible angles (though each in steps of 45 degrees-ish,depending on how uniformly the corners are cut). Maybe you can even keep a couple of trees in those potentially left-unbuild corners.
Would such changes still be possible, either before the full release or in a later patch?
Or you could try reading the developers detailed description of what the game is on their Store page, or perhaps the Game Guide
https://www.farthestfrontier.com/guide/about/introduction/
..or even watch the numerous Let's Plays over on YT right now..
https://www.youtube.com/results?search_query=Farthest+Frontier
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It already knows what it is and what its about.
Judging from the comments on YouTube city builder videos, I have to say you're wrong. The rage induced from free handing roads and structures is actually pretty funny.
Sound like it would be fun to watch.. got any specific links to some good vids on the topic? I can always use a good laugh.