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In any case I suspect once the game officially has modding tools there'll be plenty that are put on the official FF forum. And there's nothing wrong with downloading from sites like Mega, Nexus, ModDB, etc. They're perfectly legit sites and all the GD mods are available on at least one or more of them.
When a site, like Nexus, requires you to install a program to handle the mods, I say NO, with capital letters. A mod that I can open with an editor, to check what it's doing, and without the need for third-party software to run, that's ok though.
We are happy to support mods...when it is appropriate to do so. That means closer to release. Just like we did with Grim Dawn.
Stop your unrealistic demand please.
Bugs are being cleaned out in FF too so ....
And you never manage to get rid of all the bugs/errors/etc in a game. Still find the odd one in GD 10 years on.
Sounds reasonable and well thought out. I can wait for mods, Ea will change much anyway, maybe?
I agree. But....spend some time on not needing the mods. I'd prefer to have some of this stuff in xml files to make the mods less "worrisome to trust". I first tried to figure out how to edit the game files cause I was like WTF, I can move a blueberry bush but not a hawthorn bush? WTF 2000 sand on my map, I am going to add more at least the ability to jack up the amount. I mean some of the resources have like 400? 400? Like enough for one year of mining, WTF. That deer colony just died cause I happened to build over their spawn point? But the whole family of 8 are still there.
Early on, you can't chase non bugs. But if your game has some basic issues, almost everyone will be using the mods...and then well that attitude will be broken.