Farthest Frontier

Farthest Frontier

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Angelhearth Sep 25, 2022 @ 9:08am
Move to next building of same type?
I'm missing a key to hit to go to the next building of the same type. As I can't find it under Controls, in Settings, I figure it isn't implemented? It isn't always easy to see the other buildings of the same type, even if they are all highlighted in white, if you have selected one. And "tabbing" around is much easier anyway.
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Showing 1-8 of 8 comments
mikeydsc Sep 25, 2022 @ 9:47am 
Go to the labor job screen and at the end of the job is a small magnifying glass, click it to cycle to next one.
neveR Sep 25, 2022 @ 4:00pm 
This is to cycle through worker, not building
mikeydsc Sep 25, 2022 @ 4:04pm 
Originally posted by neveR:
This is to cycle through worker, not building
Its the closest you have to doing what was asked until something else is implemented.
Last edited by mikeydsc; Sep 25, 2022 @ 4:04pm
CuR[R]ently Sep 25, 2022 @ 7:51pm 
This is a big problem when I have huge village more than 600 villagers, the same type of building was built separate and cannot find anymore if you cannot remember, the labor screen is useless when not work time and misuse, the building screen must have and help fix this issue.
Groovy Sep 25, 2022 @ 8:18pm 
Originally posted by Angelhearth:
I'm missing a key to hit to go to the next building of the same type. As I can't find it under Controls, in Settings, I figure it isn't implemented? It isn't always easy to see the other buildings of the same type, even if they are all highlighted in white, if you have selected one. And "tabbing" around is much easier anyway.


you want this mod it is awesome

https://staticdelivery.nexusmods.com/mods/4728/images/16/16-1662904001-672328044.png

get it here

https://www.nexusmods.com/farthestfrontier/mods/16


it is called building helper.
Angelhearth Sep 26, 2022 @ 2:47am 
Originally posted by Groovy:
Originally posted by Angelhearth:
I'm missing a key to hit to go to the next building of the same type. As I can't find it under Controls, in Settings, I figure it isn't implemented? It isn't always easy to see the other buildings of the same type, even if they are all highlighted in white, if you have selected one. And "tabbing" around is much easier anyway.


you want this mod it is awesome

https://staticdelivery.nexusmods.com/mods/4728/images/16/16-1662904001-672328044.png

get it here

https://www.nexusmods.com/farthestfrontier/mods/16


it is called building helper.
Interesting, but seeing it wants me to install a program to use the mod, no, absolutely not. I also noticed a comment about the program you install behaving strangely, and the moderator just glossing over it.
mikeydsc Sep 26, 2022 @ 8:41am 
Originally posted by Angelhearth:
Originally posted by Groovy:


you want this mod it is awesome

https://staticdelivery.nexusmods.com/mods/4728/images/16/16-1662904001-672328044.png

get it here

https://www.nexusmods.com/farthestfrontier/mods/16


it is called building helper.
Interesting, but seeing it wants me to install a program to use the mod, no, absolutely not. I also noticed a comment about the program you install behaving strangely, and the moderator just glossing over it.
Nexus mods have been a gold standard of mod hosting for years now.

If that program happens to be the mod manager its legit. If its something else i dont know then.
Angelhearth Sep 26, 2022 @ 5:25pm 
Just an idea, but when you open the resource window (R) and click on an item, you can see where it's produced (lower right corner). Why not make it so that clicking on one of the sources of said item will bring you there?
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Date Posted: Sep 25, 2022 @ 9:08am
Posts: 8