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And what was the town size before it happened?
You can place small plazas under roads and the increase stacks so it is like placing "gardens" around your houses if you don't have any open space.
Large gardens have a huge radius and can cover an entire housing district. They are expensive, but worth.
My population is 80, with enough houses for everyone (before five of them upgraded to homesteads and then this happened). I'm having trouble keeping enough food for everyone as game is in short supply on this map, but no one is starving yet.
EDIT: I do have the healer's hut shut down to save on gold atm, but no one has required its services lately, and my houses never did this before I had a healer and people were getting sick.
1. There is a desirability overlay (G key). Doh! I had completely forgotten about it. By looking at it, I could see that your starting shelters are not affected by desirability at all. I have several with ratings in the negative double digits. I guess when the choice is between surviving and freezing to death, it's any port in a storm.
2. When your shelters convert themselves to homesteads, that's when desirability becomes an issue. Your homesteads need to have a minimum of 30% desirability to avoid abandonment.
3. I placed some plazas under the roads to bump my homesteads up over 30%, but I haven't been able to determine yet whether they help or not. Maybe they work over time or only in the spring or something. What DID work was turning my healer back on. It gave all the homesteads in the area a 5% boost, which was enough to solve the problem. (Turns out that selling the suckers snake oil drives up property values significantly in FF lol.)
Maybe this will help someone else. Thanks to all who replied.
About the overproduction, if you have two 12×12 farm field, which rotates with wheat, buckwheat, greens or roots, you should have more than enough to support one barn, one brewery and one windmill with full manned at those buildings 24/7.