Tactical Breach Wizards

Tactical Breach Wizards

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i've been stuck for weeks
played this game for hours upon hours when it came out, have been 100% completing it and getting every confidence goal
but on the siege cleric level with the dall deal 10 cumulative knockback... this had made me close the game more than ever before
it has finally reached the point of complexity using so many characters and figuring out the armor thing and the cumulative knockback and whatever is going on, that it makes me want to play the game less. i felt like a genius solving every single confidence goal until now, but the addition of rian on the same level as this cumulative knockback has had me in the struggle for ages and i cannot continue until i finish this goal.

please send help. i know its related to damage transference but i dont know how
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Showing 1-5 of 5 comments
KingOfCharge Sep 26, 2024 @ 10:40pm 
If you’re coming back with death’s floor on Banks, use that on an enemy to place Dall on one side on room and the target on the other. You can get the 10 knockback in one hit if you upgraded it with momentum. If you’re doing it with what you’d have at that point, then you can use knockback to place enemies into Dall’s charge, or ram your own riot block (which counts to the goal)
kia256 Sep 27, 2024 @ 1:49am 
Several things.
While in general it should be possible to get the confidence goals right away - you can always do them one by one or later after getting the perks that would give you an edge.

For Dall's - get the Friendly Swap perk as soon as possible. It allows you to swap with firendllies without spending mana - pretty much endlessly.
And that includes Zan's False Prophets.
This makes positioning pretty much effortless.
Rampage II refunds your action after every successful charge. Meaning that with proper preparation you can get endless damage on 1 turn.

For Banks it's very important to get the Genius Grant for the transfer.
That refunds it in cases when you transfer damage between enemies.

Zan's Persistent Delusion upgrade for False Prophet refunds the mana if the clone is destroyed. Very useful. Actually every upgrade for it is useful.

Dall's Charge II + Zan's Persistent Delusion + Banks Genius grant allow you to relatively easily set up an infinite damage engine that can pass both damage and knockback to any enemy on the map.


Basically - line up a charge for Dall. Transfer damage from that enemy to someone else.
Charge. Summon Zan's clone on the straight line back from Dall so she could return. Charge Dall back, refunding the clone mana cost and repeat until the map is empty.
Blastaz Sep 27, 2024 @ 4:34am 
You shouldn't obsess over 100% every level first time, you can come back to replay the confidence goals very easily.

Often once you have figured out the trick to completing the level it's quite easy to see how to vary that trick to get the confidence goal, but not always.

In general the confidence goals require particular talents. Generally it's those that refund your action or mana and allow you to keep on acting. For Dall it's rampage II and friendly swap.
Derpykat5 Sep 27, 2024 @ 6:21am 
There are plenty of enemies in the level. If you're struggling, try not sealing the doors until you've gotten all ten knockback. If you have the Rampage perk it should be pretty easy.
Sentient_Toaster Sep 27, 2024 @ 10:10am 
Originally posted by Blastaz:
You shouldn't obsess over 100% every level first time, you can come back to replay the confidence goals very easily.

And related to this, if you do let it go the first time around and finish the story... at that point you have unlimited perk refunds and can thus tailor your builds to meet specific confidence goals without fear of locking yourself into a bad combination of abilities.
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