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Did you get to the story part where his ability is upgraded? All team members get a buff to their main ability at some point.
Maybe you're undervaluing the main abilities of the other teammates? Because I've had plenty of situations where Zan had incredible output thanks to using other abilities at the right moment, and I never felt I had to ignore better abilities to do so.
The first big way is to just combo with Dall. e.g. if you have false prophet's attack ability or infinite supportive fire, and Dall's infinite rampage, you can cheese out infinite bullets by having her changing back and forth splatting prophets. Either that or just position prophets in such a way that she can charge small distances to reposition for free and just wipe out the whole map with charges. It helps that these costs *no mana* if you have the perk to refund dead prophets too.
The prophets are also really handy for clearing any kind of mines or sniper shots, or help out a character who would otherwise take a guaranteed hit - again for free if you get a refund on death. This counts double against the enemies that move each time you do, as you can trivially turn off their movement for free by handing them a prophet to kill.
If you have the version of Rion's vine that can snag someone without costing an action, it's often possible to get a free predictive kill - or more than one if there's some distance between the two characters. Just aim vaguely at the enemy, and pull.
Also, don't underestimate literally just sitting Zan in front of a door and using a predictive shot to kill someone the moment they walk in. Even if it's not an outright kill, it's often more than enough to remove gas masks from enemies that are otherwise infuriating to deal with.
Zan can supportive fire off of his own False Prophet's Hurtful Lie. If you place the False Prophet so that an enemy that can act during your turn (like a Shepherd) instantly kills it after this, you get an immediate refund using Persistent Delusion, letting you chain this over and over.
You can kill every enemy on a map in Act 3 by doing this, without even spending an action. This can potentially still be done in Act 4, with a little more effort.
Once you factor in all the Useful Fiction utility False Prophet provides, the damage it can soak, the supportive fire damage it adds, as well as that you're guaranteed to get the ball rolling using Validation, he's just unstoppable.
He's scarier than Liv, and always was.
But yeah I like the idea that Zan is a 25 year veteran and is actually pretty skilled.
But also coincidentally and by pure chance for me I only really stumbled across and discovered this combo at the tail end of Chapter 3/Start of Chapter 4, when I was introduced to Liv's overpowered version of the 50 Prophet copies so narratively for Zan it synced up and worked amazing well for my playthrough that he would then experiment and employ this sort of strategy himself :D
Plus a lot of his really potent abilities requires certain perks or setting up for correct use, like with False Prophet.
There's a reason why out of your first 2 characters, one has a one-shot(or close enough) ability that can be upgraded to be reused if it knocked someone on your turn *and* give mana, and the other has both attacks that only push people around.
I never unlocked Supportive fire because I never thought of Zan as a main damage dealer in lieu of utility. I may need to look into this..
Yeah, if you abuse Dallswap to let Zan kill as many enemies as possible, you can spawn enough False Prophets to kill Liv Kennedy with 50 lives. Example: https://steamcommunity.com/sharedfiles/filedetails/?id=3321065297
Every character has a niche in the game, Jen is pushing people around and being speed goblin if you build her as such, Banks is supporting the team by adding damage potential and dealing with squishies while also keeping everyone alive, Dalls is dealing tons of damage with good positioning and changing the overall state of the battlefield at the same time, Rions is dealing with tanky enemies and creating chaos, Zans is making Dall look like the most blatantly overpowered character in any turn based tactics game doing a little bit of everything. That's why he might feel weak, by design he's worse then anyone else at most things but better then your worst at that task.
I'd say really look at his abilities and imagine how your gameplay would change if you took them. Supportive fire sounds weak until you realise that with halfway decent positioning it is a free 2-3 extra damage on every attack from others, and at that point it may well be better in various situations to use a basic attack then a mana ability. False Prophet is a pretty useless waste of mana but becomes a free bullet sponge/mine or overwatch clearer when you take persistent delusion. Predictive bolt requires set up but can one shot most enemies and can be combined with validation and time boost to give back the action other team members used to set it up.
If all else fails and you still feel they're weak maybe your difficulty is just too low and that is materialising as Zan feeling useless. The idea that you could forgo basic attacking for the most part signals you're at least not playing on hard, making things more difficult will make you really appreciate most of Zans skills.
Ok, i cant believe i never though of swapping him while in his stance. Ive got 3 missions left and this never occurred to me lol.
There are so many damn uses for all the different characters, the game is so flexible. It was very early on i realized id been underusing Livs chain push ability since i could use it to position allies.
And there were so many skills like that where i suddenly had this, oooohhhh moment and saw a new way to use it. Even putting transference onto someone and then having Zan shooting the person both so they were repositioned and to kill an enemy i couldnt reach.
And the time grenade alone makes Zan the most useful. Group up your dudes near a mana recharge item, have zav give everyone 2 extra actions (3 if he can shoot something to get mana, then use Livs grenade to reset there movement and just clean the entire map up.