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And also follow this video:
If you mean the texture maps are loaded but do not look the way it was originally intended, then there isn't an easy solution to that unfortunately. It greatly depends on your asset, how it was made, and what native program was used. 3D assets do not always work as intended when imported into other programs (e.g. a native 3DS model imported to Blender). Calibrating the most accurate look requires knowledge of UV mapping, UV editing, & knowledge of MTL file extensions.
I think you would be better suited to go to FlowScape's discord channel instead of solving the problem in that case. You can post the model(s) in question there and various people there can help do it for you. You will also find a lot of FlowScape-ready assets there done for you.
You can also edit this in the mtl