FlowScape

FlowScape

Sir Dennis Mar 25, 2021 @ 7:44am
Colors change at importing an object
Every time when I try to import an external 3D obj file the colors are not like they have to be. How can this be fixed? I am not a 3D artist so I hope there is an easy solution
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1stKaiser Mar 25, 2021 @ 9:23am 
If you mean the model is lacking texture maps, then I would follow this advice:

Originally posted by 1stKaiser:
There are many reasons why a mesh fails to load textures. The game runs on a version of unity that is finicky.

Make sure that:

- Your obj file has the associated MTL file with it
- The images, obj, & mtl files are all in the same folder.
- No spaces or special characters are in the image file names
- No special characters are in the MTL's newmtl name for each material
- OBJ has UV-mapping, textures, & materials configured into the OBJ already.

But you can encounter lesser-known, more challenging problems. If you're planning to get deeper into imports, I would go to FlowScape's discord. You can find OBJs there that are FlowScape-ready & ready to work out of the box. You can also post an OBJ you want to use that isn't working and someone can fix it for you. Various people enjoy fixing them for others.

And also follow this video:

Originally posted by pixelforestgames:
Also check out this tutorial that covers some basics

https://www.youtube.com/watch?v=rwWnWrqcehQ

If you mean the texture maps are loaded but do not look the way it was originally intended, then there isn't an easy solution to that unfortunately. It greatly depends on your asset, how it was made, and what native program was used. 3D assets do not always work as intended when imported into other programs (e.g. a native 3DS model imported to Blender). Calibrating the most accurate look requires knowledge of UV mapping, UV editing, & knowledge of MTL file extensions.

I think you would be better suited to go to FlowScape's discord channel instead of solving the problem in that case. You can post the model(s) in question there and various people there can help do it for you. You will also find a lot of FlowScape-ready assets there done for you.
pixelforestgames  [developer] Mar 29, 2021 @ 12:11am 
In FlowScape the diffuse color gets multiplied with the Texture map, so make sure to have the diffuse color white, or you can change it to adjust the color of the object.
You can also edit this in the mtl
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