Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
[Knight > Archer > Berserker > Knight ... actually many more unit type that I've yet to find all]
That unit suppose to have higher level than enemy. I play permanent death mode so for me is like +3 level from all of them [they have 3 unit lv1 so my unit will be lv 6].
So with my noobish I just wait the time until next championship to train my unit until I have what it take to beat it.
The passive trait that heals when you kill an enemy is also pretty useful.
I think at every point health is the most important thing. Time to kill feels way too low in general, units are prone to just getting instantly deleted.