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Rat x3, Pyro x2, Priestess, Rhino and a lot of energy vampire perks
At 570 even this combo gets squished by the enemy Pyros, trying other classes to add...
What a great little game.
Planning on the fly based on luck of the draw won't get you very far into the late game compared to plan + focus on plan execution.
Last, remember that you can do things to help your late game position in almost every single round. Tiny details stack up!
The game seems simple but tournament mode is complex and difficult. I love and hate this game.
edit...I uninstalled, it's too annoying getting 600
To get 570:
crossbowman - priestess - drummer
add crossbowman
add rat x2 (for boss)
add crossbowman
add pyro
add crossbowman
add priestess
add pyro
get any 8 sec invincible you find, the more the better
get as many energy vamps as you can
target pyros asap or skip
x2 rhino
x2 purifier
x2 invigorator
x2 priestess
x1 cryomancer
x2 banshee
x1 machine gunner with stamina suck for bosses
x1 brigand have nice net skill
With my experience all meelee units, except rhino and drummer, useless. Items with invul and shield prior for every fighter. For most fights 1 taunt and cryo is enough for control, After 500 may be useful to add 1 more taunt in backline. I set invigorator priorities to buff purifiers and purifiers to kill enemy damagers (archers, pyros, summoners) and banshees to disable that damagers.
Near 700 rank enemies have absurd speed and damage and i dont see any tactics or skill to rank up. Pure random skipping fights for comfort one.
Advices welcome)
Having said all that, I've yet to turn in a decent game on the official board. Only just turned it on a couple weeks ago. I'm on a good run now but having problems @ 875 with dmg not scaling up quickly enough to deal with some of these insanely unlucky combinations I've just hit lol nevermind I just now hit 1000 and the feeling of winning some of these rounds has been unbellievable. What a game indeed!
edit: Yes, invincible shield basically most valuable item. Collect them all. I also buy ultra-cheap gladiators to store extra gear on, because late rounds need flexibility and the inventory space available is simply insufficient.
I'll take a closer look to necro, tnx
How you deal with ultraspeedy mobs?
I decided to give Lute Master Extrovert/Frenzied boost strategy a go since I ran into it randomly a few runs back... and it is certainly viable. I got 2 almost at the exact same time which was very lucky, fairly early in the run, and later I also got a Extrovert/Healthy+Powerful to support their dmg output. 4 invigs all extrovert/fit+powerful. 1 each boosts a Lute Master, with the best int one boosting the highest str frenzy lute master. 4th invig boosts other 3 invigs, starting with #1 int/str combo. This will 1 or 2 shot most rounds in the game with the right items, supporting team, strategy, and decent luck. I got a good rhino and some other extremely good luck on the run which definitely helped since I wasn't really going for hiscore, and i don't consider it "legit" cause I did alt-f4 a few times in disgust and resumed at a later time with a free life... yeah yeah, I don't care... YMMV but give it a go. It's a good idea, even with 3.5x str dmg multiplier.
1 x Rhyno
1 x Lutemaster max agility 3 x rings (gives fire, cold and curse to all the enemies)
2 x summoner
4 x archers
1 x necro
4 x banshees
Pyro is useless imo as burning damage doesn't stack, the other dark mage is better because it gathers the enemies and helps with the final blows. Tried a run with 4 of them but got to 760ish. Lute I've tried got 780. I've tried with the poison dwarfs but also that poison damage doesn't stack, so it's useless. I wanna try with the knives mamas to see if they can perma lock but prob there is that damage doesn't scale with accuracy. Don't really know how you could get to 1000+ :)