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Arcade style games in the early 90s, mostly.
Also, I am unfamiliar with that part of Digimon's story, or whatever game(s) he is from.
Dark? Who knows.
1.Mastemon
2.Lucemon FM
Those are the staples, I like their themes, and I'm not changing them. Mastemon is actually very good against bulky teams when the other 2 are setting up and she gets to use Chaos Degrade immediately.
3.Lucemon SM
4.Shinegreymon BM
The strongest non-piercers in the game. They're permanent members too.
5.Dukemon CM
6.Rosemon BM
The piercers. Rosemon BM has no glaring weakness along with an auto-heal. Dukemon CM has probably one of the best well-rounded passive skills in the game.
Imo, Ouryuumon and Alphamon Ouryuuken aren't as good by comparison, I was forced to choose one, though I could be wrong.
7.Sakuyamon
8.Seraphimon
9.Dianamon
Sakuyamon has the potent ability to remove buffs, and also an INT+15%. Seraphimon is probably the strongest 'mon with a Light+15%, which over half of my team turned out to use. Dianamon is pretty similar with Water+Light+10%, with a 50% of inducing sleep, which works in a pinch.
These can be replaced, of course.
10.Susanoumon
It's either him, or one of the Omegamons, or one of the Chaosmons. I wanted another duality themed one like the first two at the top of my list. I picked Susanou mainly because the other 4 kind of disqualify themselves. Chaosmon turns the team into too glass-cannony that imo it isn't worth it, you have to build the whole team around that. The two Omegamons would be good except that in this game, mixed physical/special just isn't viable, which was what they were designed to be.
While Susanoumon was sort of designed to be mixed too, he's very obviously leaning more into the physical side half. His passive, once again, boosts light damage as well.
11.Examon
He's new to my team, but he seems pretty cool. And seems to fit a very aggressive playstyle, I'll try him out and see if he's a permanent member.
I used to have MarineAngemon, and while she is good, with the best healing skill in the game, she ultimately didn't fit my style because support just isn't as valuable over offensive in a pve game. Barring some postgame content, but I could adjust my moveset for specific encounters.
There's also Imperialdramon DM/FM/PM. They're all pretty good, but I actually feel PM is somewhat worse than his two lower forms, he doesn't hit as hard as FM, and DM is much better support because his skill hits all instead of one. And also, his passive skill is clearly the worst of all 3.
I'll leave it at that for now, there's probably a few others I wanna talk about whenever it comes to mind.
Idk why I forgot to screenshot it. It's one of the those donut-shaped blue-greenish cyber-looking areas, pretty straightforward. Anyone know where that is?
Btw, my team comp has changed since, took out Sakuya, Seraphi, Diana, and RoseBM. For Omega, OmegaZwart, AlphaOuryuu, and ImperialPM. It probably is a nerf if you look at it from an objective team comp analysis perspective, but man, the "status symbol" of these mons are something else.
-Arcadiamon isn't exactly speedy.
-Light Vaccines are like, half of the top strongest 'mons in the game.
-25 memory, which should be an indicator of power in pve. But in online, it means it's competing with Dukemon CM, Susanoumon, Lucemon SM, two Omegamons, Alphamon Ouryuuken, etc.
That make more sense than "because Memetan replica exists".
While we're at it, let's look at some others:
Belphemon Rage Mode has largely the same problems. And his passive is awkward.
Beezelmon BM. Same problems, but at least he's faster, and has a pretty good passive. Don't know if that warrants a use as I haven't tried him.
I'm on and off about Examon. He's cool and fits a very aggressive playstyle. On the other hand, he's not the hardest hitter himself, and he's decidedly less valuable in pve. Dunno if keep or drop.
Duftmon LM. Why does he have 25 memory? Similar passive to Examon, except more emphasis on speed. Haven't tried him so Idk if worth it.
Imperialdramon Paladin Mode is worse than his two lower forms because of his passive, which is only defensive, and it competes with Varoduru. On top of the 25 mem. At least his two lower forms has only 20 mem, and passives that fit more with a conventional playstyle (DM if you want INT, FM if you want ATK). It's too bad he's so underwhelming, dat sword.
Omegamon and Omegamon Zwart. Since each of their passives only affect one of their 2 moves, I made white Omega atk-based, and black Omega int-based. They're meant to be mixed but mixed just isn't viable in this game. This in turn, means that Zwart is better most of the time, but the problem is, an INT white Omegamon is purely a poorman's black Omegamon. So I dunno.
Chaosmon, on the other hand, is much harder to accommodate. Their first move can do between 1 and 1 billion damage, but that's practically unusable, even if it has a cool name. Chaosmon Dark has an INT-pen. move, but like, the worst INT in the game. Chaosmon VA has a stat nullifier. Except Sakuyamon exists. Their main problem is their passive skill, which I feel is too high risk for the reward to be worth it. I can maybe think of a pure speed team, with teammates like Duftmon LM above, with ABI points put in speed instead of attack, and gets you to fire quick strong attacks, but I wouldn't know how viable that strat is.
Speaking of, I think I understand why Sakuyamon is considered to lowkey be the best Digimon in this game for pvp. She single-handily discourages a boosting 'Charge Field' meta. I wouldn't be too surprised if she's nerfed in TS, though obviously I hope not. Her passive also complements Lucemon SM. Her, Seraphimon, Dukemon CM, Susanoumon, are some of LucemonSM's ideal teammates.
Shinegreymon BM has, in theory, higher damage than Lucemon SM, but much weaker magic defense. And I don't know if he has as good teammates as Lucemon does. Wargreymon? Blackwargreymon?
Armagemon? I never gave it a chance cuz it's ugly and I was conditioned to believe Hyper Beam is bad.
Not a fan of Apocalymon either, but he's seen, so he must be good in some way or another. It's just the idea of forcing myself into a neutral damage build doesn't vibe with me.
Is there a reason why Ouryuumon might be considered better than Alphamon Ouryuuken? Is it merely the memory cost with the higher crit rate just enough to tip it over? The idea of accepting that there just are lower forms of mons that are better than higher forms also doesn't vibe with me well. But them's the breaks.
Would love a few other opinions.
Though by now I don't even know how active PvP is. It might be dead now.
Which means I'm not selling Arata's 800k manga either.
Granted, I've never verified for myself, so I don't know. But if you're correct, then it changes the landscape. The only question then becomes whether or not I equip that or Master status effect for 'mons with only 1 slot.
Back then, piercers were nonexistent and the most used combo's relied on boosting 1 or 2 elements through support skills. Also unlike in PvE acceleration boost isn't that great because it gives the other player 1 turn to counter it.