Digimon Story Cyber Sleuth: Complete Edition

Digimon Story Cyber Sleuth: Complete Edition

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General discussion of the game. Original title: "Hard mode worth it?"
Does anyone know if Hard mode gives you anything extra? Apparently there's a 50% yen increase as battle rewards? Doesn't seem like it's worth the grind though, the scaling of this game isn't well designed to begin with.

While I'm at it. For the 5 NX Digimon, if I "absorb" them, can I somehow get them back? My hunch is no. I've put them as builders in the farm for the time being.
Última edición por Chaos 混沌 カオス; 15 MAR a las 10:22
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Mostrando 31-45 de 64 comentarios
Publicado originalmente por Mythily:
Publicado originalmente por Chaos 混沌 カオス:
Does MarineAngemon's Ocean Love make Final Heal/Aura and Restore moot?
Yes and if you want to heal you should use items. Healing skills like Final heal/aura cost way too much SP for it to be worth it (ocean love is the exception).
Don't get me wrong, I will use items when I need to, but the idea of using items and not solely relying on the digimon's capabilities never molded well with me, if you catch my drift.

Publicado originalmente por itzRiceKrispies:
As for Marine Angemon, pretty much.
Generally, I feel that mons with their own move that costs 20~30 SP would basically invalidate the same inherited move with the same element and same single/multi target effect. It's where you get to the piercing moves or Shinegreymon BM and Lucemon SM that you still might need to consider the basic inherited version because of the SP cost.

I'm going into this with the mindset of all 20 moves, I know you can only use 6.
Última edición por Chaos 混沌 カオス; 25 FEB a las 15:41
By the way, is the consensus for 100 pts to atk/int with its corresponding personality, and the last 50 pts to speed still the most "optimal general build"? Any reason why it isn't 150 in atk/int altogether?

I know depending on the mon, the optimal build is subjective and different each time, but I probably don't have time to do all that research and testing, so I'll just unify how I build them.
Publicado originalmente por Chaos 混沌 カオス:
By the way, is the consensus for 100 pts to atk/int with its corresponding personality, and the last 50 pts to speed still the most "optimal general build"? Any reason why it isn't 150 in atk/int altogether?

I know depending on the mon, the optimal build is subjective and different each time, but I probably don't have time to do all that research and testing, so I'll just unify how I build them.
For Marine? Honestly Idr. Not sure where u got the info, but the my knowledge the PVP teams haven't changed in regards to how they are built in like 3 or 4 years now. So it should still be good. A discord server with competitive players might have better info for u, but idk if one exists. I haven't gone out of my way to build a Digimon a specific way since my first play through. I just level them or increase their stats for whatever digivolution I needed.
Última edición por itzRiceKrispies; 25 FEB a las 23:44
Mythily 25 FEB a las 23:53 
Publicado originalmente por Chaos 混沌 カオス:
By the way, is the consensus for 100 pts to atk/int with its corresponding personality, and the last 50 pts to speed still the most "optimal general build"? Any reason why it isn't 150 in atk/int altogether?
Speed is a good secondary stat because it determines turn speed. On hard difficulty (maybe in some cases normal as well) if your speed isn't invested in the enemy will get multiple turns before you can even do anything (and it helps with piercing moves high turn cooldown).
100 atk/int and 50 spd is the way to go tbh. It might also be a good idea to invest in health in case the base health is low (1500 or less).
Última edición por Mythily; 25 FEB a las 23:58
Publicado originalmente por Mythily:
Publicado originalmente por Chaos 混沌 カオス:
By the way, is the consensus for 100 pts to atk/int with its corresponding personality, and the last 50 pts to speed still the most "optimal general build"? Any reason why it isn't 150 in atk/int altogether?
Speed is a good secondary stat because it determines turn speed. On hard difficulty (maybe in some cases normal as well) if your speed isn't invested in the enemy will get multiple turns before you can even do anything (and it helps with piercing moves high turn cooldown).
100 atk/int and 50 spd is the way to go tbh. It might also be a good idea to invest in health in case the base health is low (1500 or less).
Yep, i've noticed that. Does personality matter much? Or just keep it as atk/int?
Eh, since piercing moves are so strong, I'm just gonna stick to 150 in one stat.

It's also kind of unfortunate that mixed attackers are not viable in this game.
Publicado originalmente por Chaos 混沌 カオス:
Eh, since piercing moves are so strong, I'm just gonna stick to 150 in one stat.

It's also kind of unfortunate that mixed attackers are not viable in this game.
True, but the neutral types like Imperialdramon are pretty good tanks. Since it is nearly impossible to one hit them.
So wow, Ocean's Love is a combination of Final Aura and Restore, along with a cheaper SP cost.

Just tested it. Obviously Final Heal being a single target move, heals more. But originally, due to its wording, I thought Ocean's Love only healed at an X-Aura level. Nope, it's Final Aura.

Too lazy to learn X-Aura to see how much that heals lol.
Publicado originalmente por itzRiceKrispies:
True, but the neutral types like Imperialdramon are pretty good tanks. Since it is nearly impossible to one hit them.
The problem with tanks in this game is that they really have no real way of drawing aggro to themselves and protect the other two.

By the way, do you guys only raise 11 Digimon? Or do you have more and just swap between them? I find it hard to raise a 12th.
I have many, but u only really need/want 11 for your main team. Its your call at the end of the day. Build as many as u want.
Personally, I never play Hard Mode in any game on my first or even second playthrough of a game. I always start on the lowest setting then work my way up in subsequent playthroughs. I wasted too much time in the past automatically cranking up the difficulty in games only to release in a few hours that I didn't even enjoy the game enough to continue on a lower difficulty, much less deal with it on Hard.

Besides, it has been my experience that in most games "Hard" means little more than making the enemies hit harder, take more hits to defeat, and reduces your amount of resources, which just doesn't appeal to me. I grew up playing games in an era in which Hard Mode meant more enemies with faster movement speed, which made the game more exciting/challenging to play as opposed to more tedious to play.
Publicado originalmente por itzRiceKrispies:
I have many, but u only really need/want 11 for your main team. Its your call at the end of the day. Build as many as u want.
Arcadiamon is interesting, the only strong penetrating multi-hit move with no drawback, but afaik, he's practically non-existent in pvp. YOu'd think the final boss of the game would be pretty good. Why is that.

Publicado originalmente por Blk_Mage_Ctype:
I grew up playing games in an era in which Hard Mode meant more enemies with faster movement speed, which made the game more exciting/challenging to play as opposed to more tedious to play.
WHat games/era was that?
Mythily 7 MAR a las 9:46 
Publicado originalmente por Chaos 混沌 カオス:
Arcadiamon is interesting, the only strong penetrating multi-hit move with no drawback, but afaik, he's practically non-existent in pvp. YOu'd think the final boss of the game would be pretty good. Why is that.
Because penetrating moves aren't effective in PvP due to Memetan Replica (anyone who knows what they're doing in PvP is using it).
Publicado originalmente por Mythily:
Publicado originalmente por Chaos 混沌 カオス:
Arcadiamon is interesting, the only strong penetrating multi-hit move with no drawback, but afaik, he's practically non-existent in pvp. YOu'd think the final boss of the game would be pretty good. Why is that.
Because penetrating moves aren't effective in PvP due to Memetan Replica (anyone who knows what they're doing in PvP is using it).
There's only 1 of those, to be fair. And many mons with 1 target penetrating moves do get used in pvp as well, so I'm not convinced that that's the only reason why Arcadia is sub-optimal, or if it's even the main reason.
Última edición por Chaos 混沌 カオス; 8 MAR a las 7:15
Is there a lore or whatever reason Durandamon has a passive that boosts light and dark skills? You'd think that's more appropriate for Lucemon FM or something (Mastemon has a better version of that skill).

I looked it up and he's an ancient weapon digimon (along with a shield one that didn't make it into the game), but nothing strikes me as "light and dark" themed.
Última edición por Chaos 混沌 カオス; 8 MAR a las 7:18
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