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This is not ragging on the game. This is honest criticism.
I want a good story based Digimon game to make it.
But this is poorly paced. Horribly paced. I can see why the Steam records for finishing are so low.
If you want to entice an audience, you have to mix gameplay and story in good timing. Much like appetizers with a main course at a restaurant, or a good chapter separation in a book.
This, so far has drained me. Given a negative review, for now, but I hope it turns itself around.
Absolutely poor start to a game.
It's a Digimon Story game with 6yo already, follow the same formula as all DS games (but in 3D now), a lot dialogues with information content, a few times related to Digimon, a few times related to human characters itself.
This isn't a action game, had a low budget, recycled assets from internal database (as many other japanese games) and originaly not intended to western people. Anyway is a big step to western Digimon products, Digimon Games wasn't outside Japan and China for almost a decade. And because that, most Digimon content are fan translated since almost ever.
Is likey this game was released to PC cause production problems with the new game, so they paid a thirdparty to release a PC port while we wait for Digimon Survive or another project.
A visual novel like Digimon game is in production since 2018, but there is many issues with the production and staff. Habu Kasumasa even stopped reply on twitter due many internal problems at past year.
It's always hard be a Digimon fan...
Thanks for not throwing hate or shade my way. Was expecting some vitriol for this post, but I'm surprised and kinda glad to see I'm not the only one who feels this way.
Man, I just want a Digimon game to feel as good as it did to play Digimon World 1 for the Ps1, with updated graphics, mechanics, pacing, and what not. Unfortunately, I either have to buy a Ps4...or play whatever they have on Steam.
I had played the DS games (even enjoyed them, aside the random encounter rate), and it can be clearly seen, so no surprise there. Feels like they made the dialogue 10x longer from those games though.
Thats just sad to hear. Hope one day they can turn this ship around and we Digimon fans can get something good.
Also, it might be worth looking at the mods/randomizers for the respective games. Albeit the selection is still quite limited there are a bunch of QoL improvements available that might improve the experience.
They expect you to endure the snooze-fest just so you can get to the supposedly good part (around 50-75% of the story lmao).
If I were you I would refund it, I know I did.
Any reliable emulation you know of? Heard of it, but am sketched about some of the sites for this ♥♥♥♥ these days.
May have to. I get it was low budget, and I now understand and have slightly more empathy for the game, knowing its full origin. So thanks everyone for that. Still doesnt excuse the decisions, but you cant rush something good, and even at its original format, it was likely just rushed in Japan to keep the Digimon name afloat.
Thanks for the info bud. Hope youre doing well.
Got it on sale and was way past the refund point by the time this post was made. Sticking with it, and may look at mods and stuff to improve the QoL.
As for this game, I can get how some design decisions can be infuriating, in particular the lack of several QoL improvements that should be standard or are even standard in other Digimon games (autosave, fast text skip...).
And it's rather slower paced JRPG format isn't appealing to everyone.
Have to check that out. And since I happen to have a PSP maybe the imported too, but likely just get the emulator.
Very much so. Getting nice now that I'm just ignoring story and grinding mons, but cant help but be a bit disappointed in the lack of monster-raising. Is what it is, in that department, I guess.
I think its the presentation. Very little is voice acted and what is is all in Japanese (which I actually dont mind - huge fan of Yakuza 0 and I would take the Japanese dub over whatever the English would be in that game any day), and the visual novel format with very little movement or cutscenes is hard to look at on its own after a while. Ive played quite a few JRPG's, and even if they couldnt have the highest fidelity graphics, how they presented their story was always interesting.
This one just kinda missed the mark on that.
For actually playing you want Re:Digitize Decode for 3DS, not Re:Digitize for PSP.
It's basically the 2.0 version while PSP is 1.0.
That actually makes life easier. Didnt even know about the DS version. Thanks man!
they added pretty much most of the up to date stuff like new digi, DNA+extra DNA evolutions, the same janky old combat system but improved (the digimon dont fart around to much between moves and try to dodge) and a ton of call backs to the OG game.
highly recommend it
Why does this post sound like western gamers always want games to be exciting in every hour?
In comparison to Eastern gamers (Russia included), which prefer slow and thoughful games. Like, many mature gamers where i live consider the games that always try to excite gamers to be childish.
And i somewhat agree.
Excitement must come not from the game, but form the player. Player must create excitement for themselves.
I personally found a lot of fun in Digimon Story.
And the story is very intriguing and good.