Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Lets lay this down. So DS , Dawn and dusk, and I think one more on the DS, You could degenerate your digimon, and level them up and in a sense use two forms to power level your digimon to where their stats were up to 9999 on all stats. even Digimon new world order you had higher stats. and this has a hard mode where you can't start on hard mode cause of how powerful the enemies are to start. Yet we only get one form level 1 to level 99... and for what I remember there isn't any equips to give the digimon.
Seems like a major downgrade.
And training... ere seems like a major downgrade from the DS titles as well. just 150 stat points? Not a lot of growth there.
The mechanic of "Getting your Digimon stronger through De/Digivolving" is still there, just not to the same insanely high cap. Most Digimon will cap out at 450-550 through ABI training and Gear. Combine that with their ultimate skill + the correct buff, you can already hit thousands of damage in this game.
In the end, it's all just numbers right. I would imagine 9999 stats in that game is the standard for end game stuff. In here, 450 in magic or strength stats is pretty much the cap. Since with the correct buffing and set up, you melt any boss (utilizing buff, correct match up and all that). If cybersleuth were to adopt the same numbers to a cap of 9999 stats, it would just bloat everything. And then they would have rebalance end game fights to account for it.
Edit: if we imagine 9999 strength digimon against Boss A. They would still have to balance it so that it wouldn't melt under 2 turns. Unless melting bosses that quick with your 9999 stats digimnon is actually the "balance" they did apply. in Cybersleuth, melting any boss is quite easy in Normal difficulty because of how they balance it. In Normal, you can 2-3 shot any boss by doing the item buff (capping at 50% stats up for 5 turn) apply the 2x damage on a turn buff. Then doing their ultimate skill while utilizing the weakness chart. So a 3x damage. You can effectively do 12x the damage you would normally do. From 300 into 5k type of damage. But in Hard, some strats aren't really viable. Story stuff you can still do this. But end game ones require you to do outside the box thinking. Theres a boss that out turn you 3:1. Everytime they do their skill, it hits both you and itself. And there's a certain Digimon that fit this puzzle fight. But in normal you can just use the usual strat because he doesn't out turn you.