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2. no, you level doesn't matter to train bônus stats
3. I'm not sure what your are asking, but the itens is C for 1 pts, B for 10 pts and A for All pts
4. if you is asking by the farm consumables, is 10 or 20 (with lucky)
5. naah, only key items got from playing the chapters are really important to progress the story.
6. do you mean the farm goods? I'm not sure still didn't tested to see.
7. yes, the personality increase the respective stats by %. This matters most for PvP stuff or made the game even more doable.
1. The Leisure Course gives you 1 Point in each trained Stat every 10 minutes. The Normal Course gives 2 Points every five minutes, and the Tough Course gives 3 every 5 minutes. Tougher Courses will reduce your Digimon's Cameraderie, if that matters to you.
2. The Stat bonus from Training on the Farm is immediate. Depending on which course you've chosen and what items you've placed, your Digimon will gain a few points in the Stat being trained every few minutes, regardless of whether it levels up or not.
3. Restraint Chip C is a 1 point reduction, B is 10 and A is 100. There's no monetary value in waiting for Chip A to unlock at the EDEN Shop, it just saves you time instead of repeatedly spamming Chip C's.
4. The Food items you give your Digimon on the Farm increase the desired Stat by 10 points, or 20 if you're lucky, as the previous poster mentioned.
5. Yes, certain items, like the Stat Restraint Chips and Personality Patches, don't become available until later in the story. You can buy them at EDEN Entrance.
6. Unfortunately, I researched this one for a half hour and couldn't come up with any numbers, sorry. All I can say is, the Digimon's Personality affects the usefulness of the items placed.
7. I'm one of those "Silly Sentimental" people like yourself. As for your question though, if you're only playing the Story Mode I wouldn't worry about it. However, if you're playing PvP, you could be hindering your team.
I tested it out on one of my Digimon and Personalities seem to increase your Digimon's Stat by 5%, with no negative values like in Pokémon.
With an ABI of 200, your Digimon have 150 extra Stat points for you to allocate through Training or Feed Items. The Personality adds an extra 5% on top of that. So if you had a Digimon with 75 Points in Attack and Speed with a Nimble Nature, but you wanted a Fighter, you could theoretically compensate by taking 5% worth of points out of Speed and putting them in Attack. This won't help in a situation with a Digimon who has all 150 points allocated to one Stat though.
Hope some of that helps!
I happen to play pokemon and want to play compeititve there at some point so I know what you mean when comparing natures. Good to know theres no negative effect here. For the story and getting digivolutions I want is all I need for now so I may not change their personalities yet then. I can always train them up more or differently if in the post game I decide I want to get into PvP (if theres a post game xD )
Though, 200 ABI? threads I read said 100 ABI is the max. Maybe that changed for this collection of both games then.
Thanks a lot for answering all my questions!! It would be great if these kinds of games were more clear about the specific mechanics in-game xD
I never played the original Cyber Sleuth, but I heard the maximum bonus stats you could get back then was only 100. It was increased to 150 in this game, or 200 ABI.