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The story starts with an incident, they explain what is this incident, at same time you can learn about past of each main character, and at end the story closes with a separation of Real World+Cyberspace and Digital World all in a short period of time in 2015. So i don't think that "nothing flows properly" a good point.
The dialogues make senses, but is pretty dumb in english cause of less common and bad used terms, but for me, a portuguese speaker, it makes senses cause we (brazilians, most the young ones) use that terms and we have that bad spoken english in most cases.
For the difficulty be "non-existant" can be three things: playing on Normal or already knows the basic of rock-paper-scissors rpg games or playing with walkthrough guide, all JRPGs share almost the same in concept, that also explain the concept of too easy or too hard being a common thing in all Digimon games...
I do not know if have you tried do Sayo's Quest, but this is the most hard thing in Cyber Sleuth.
At last but not least, Digimon Story: Cyber Sleuth game is like Digimon Xros Wars, a gift for lore digimon fans, but both with so much fanservice.
Xros had the mecha-lego fanservice, Cyber Sleuth have the woman vulgar clothes.
So I guess, all is reliant to personal culture. Example, personally I didn't think relevant most of the human-side Hacker's Memory story. But this doesn't mean that it's bad thing.
And here i am, almost losing first two fiths with Jimiken in early chapters. Maybe it's due to me trying to raise as many Digimon as possible, but he knocked a lot of my DIgimon and by sheer tactics i managed to make all my Digimon alive by the end of the fight.
I do hate when people call something that was hard to me as "Too Easy".
Yellow Devil from Mega Man 1 is an easy boss. Digimon, on other hand, is hard.
main character gets treated crappy all the time imo
No character development with your character or your digimon
your ingame "friends" are just a.holes all the time atleast that is how i observed it
not gonna go in details for obvious spoiler avoidance
I don't see where main character gets treated badly.
What kind of character development you expect from silent protagonist? And what do you mean by "Your Digimon"... you mean that First Digimon should partake in dialogues no matter the form they take? I like this idea, it would be awesome. ^_^
I like the friends, Arata is fun and Nokia is the best girl in videogame history.
Those Jimiken fights I will admit aren't a total joke. He does put up a decent fight.
Also to elaborate more on the final boss, my initial team of 3 digimon got completely wiped out all at the same time. Thankfully I had backups with me or I would have been face to face with a Game Over screen.
I also must agree that easy for one person is not easy for someone else. I'm usually experiencing that personally. I'm the one that finds something hard while others brag about how easy it is. People who play the game like a religion and expect everyone to be as good as them.
I've been playing rpgs most of my life, its my favorite genre which means I've got tons of experience.
I guess i'm more a Practical, than Tactical gamer.
I love Turn-Based RPGs, but i don't plan around, i just work with what i have in battles. If i have a bad battle setup, then i try to find my way with it.
Messy as it is, at least it has an original story. Unlike pokemon that has the same story over and over and over. I gave up on pokemon because they can't come up with an original story.
Dragon Quest Monsters and Shin Megami Tensei lets you fuse your monsters.
World of Final Fantasy plays almost like Pokemon, yet does it better, as you can put multiple monsters in battle, you can de-evolve them and is very fun for a Final Fantasy fan.
And now Digimon which provides a lot of fun with Digivolution.
I beat World of Final Fantasy and really enjoyed it. I'm also familiar with Shin Megami Tensei, mostly the Persona spinoffs as I beat 3 and 4. At least in terms of the ones with monster collecting.
Back about Digimon now.
I've played through some of Hacker's Memory and so far its the same thing for the most part. Though I do enjoy the Domination Battles. Also the fact that the events in Hacker's actually are done in such a way that they directly link to Cyber, and I even see events from Cyber taking place from a different perspective, along with my Sleuth running past sometimes. I gotta give the game credit for that.
his friends at some point knew about the mc's issue yet they still put
every burden on the mc's shoulder while they know his data can get corrupted or destroyed
like Arata a really skilled hacker that decides only
to have 1 weak digimon or doesn't hack in buffs/heals (hackers dream confirms this is possible) during battles when he is there with the mc for his own selfish reasons
and Nokia that so selfish while having digimon capture refuses to raise any digimon to help you
early on
or that when Nokia has power that she still barely does anything with her RK digimon
now lets talk about the blond detective that acts like an ally
who could have actually helped you from the get go Helped you as Alphamon
but instead just took advantage of the mc and groomed the mc's simp behaviour
to do underpayed jobs and save the world till he...
basicly loses a big chunk of his own self being aka a big part of him dies and his raised digimon dies Alphamon (Or Alphamon stole the mc's body who knows at this point since drinking mayo coffee) also dies? what a waste that could have been avoided if only they all didn't burden the mc with everything
(I know these are all just because bad writting and bad quests designs but still it make his "friends" come over selfish and exploiters no one irl would accept that kinda friendships)
Edit: lol lets not even talk about his moms texts!
I find Arata enjoyable with his desire to look into things.
And Nokia is the best girl ever.
Kyoko is also fantastic, i love every moment with her.
I haven't gone further than Chapter 10, and you spoiled some plot points to me, by the way.
*sigh* Not only you spout nonsense about MC getting treated badly, but also gave me some spoilers.
What's with you modern generation? You are so fragile that you don't like when MC gets treated "Badly" in your opinion. I, on other hand, love when game mocks the gamer and the player. It means it respects me, it shows that it won't heed to me, it doesn't want to be a slave of gamer. So whenever game shows the player "I am the boss here", it ignites the good sparks of rivalry between gamer and the game "Oh, you fight back, Game? Okay, bring it on!"
What's with you, modern generation who wishes for games to treat MC "goodly"? What is treating "goodly' anyway, i don't even understand if this word gramatically correct or not.