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Fordítási probléma jelentése
Exactly. I felt frustrated by the too low damage from non-pierce moves against those bosses, which kind of forced me to use the pierce one, if I didn't want to just sit there for a boring 50+ turns fight.
A good game nonetheless but I'm surprised the devs didn't fix this on hacker's memory when it was developed.
I switched back to normal ages ago, reason for which I only mentioned how hard is literally useless challenge wise, but calling normal perfectly metered is too much, there is still unbalance damage wise between non-pierce and pierce moves, which makes boss fights as boring as hard.
I'm talking about post game content wise though, most of the times story bosses weren't as much as hp sponges, on normal.