Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you want all hacking abilities, I kept an armadillomon on me at all times for the ability that lets you initiate an encounter whenever you want, but that's mostly useful for grinding.
Also, I named him Buppy, and he was a good boy.
I used to main ap yi, then teemo, then yasuo lol
Additionally, Mastemon has a unique type of attack that does 25% of enemy HP for all enemies. Combined with Acceleration Boost it becomes 50%. This works no matter how much HP or defense they have, so it's insanely powerful against bosses with massive HP pools. I've heard she's basically mandatory for what I assume to be optional/bonus content.
PVP is a bit different. For one, most enemies in PVP have "normal" defense stats, so you won't see nearly as much benefit from using a penetrating attack, and two, there exist equipment items that reduce the effects of penetrating attacks significantly (as much as 30% damage reduction for a single slot, stackable).
Playing on hard I didn't really notice too much of a problem with normal bosses. It was more that hard mode makes them ridiculous HP sponges than defense, so penetration attacks didn't seem to help much.
It is however hilarious to kill an Eater with a penetrating attack, since they have very little HP but do have obscene defense. To go from experiencing how tanky they are to just OHKOing them instantly is... an experience.
It's still a really good opener and iirc is an AoE move so it hits *everyone*, but yeah accel boost on that would be absurd lol
Still useful to have on her though if you want to use her to buff piercers
I really appreciate this! Funnily enough I was planning on using Mastemon/Lillithmon/Rosemon as my primary 3, as well as Jesmon and Alphamon.
Just wondering though, are these skill builds primarily set up for PvP? Or would they also work in PvE?
These were put together with the intent of being used in a "3-only" run of the games, so not PvP but maybe a little overpowered or overprepared for PvE as well
Though, these were also made with a lot of digivolving up and down for specific skills in mind, so if you don't want to pour all your time into perfecting your mages (the Knights are easier to get things like Accel Boost onto) then you'll likely have a less Maxed Out moveset